rimworld-animations/1.6/Defs/GroupAnimationDefs/Cowgirl/GroupAnimation_Cowgirl.xml

231 lines
6.2 KiB
XML

<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<Rimworld_Animations.GroupAnimationDef>
<defName>GroupAnimation_Cowgirl</defName>
<numActors>2</numActors>
<animationStages>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>1</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>Initiator_Cowgirl_Stage1</li>
<li>Receiver_Cowgirl_Stage1</li>
</animationDefs>
</li>
</loopOptions>
</li>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>10</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>Initiator_Cowgirl_Stage1_5</li>
<li>Receiver_Cowgirl_Stage1_5</li>
</animationDefs>
</li>
</loopOptions>
</li>
<li Class="Rimworld_Animations.AnimationStage_Branch">
<loops>10</loops>
<paths>
<li>GroupAnimation_Cowgirl_Stage2_Branch1</li>
<li>GroupAnimation_Cowgirl_Stage2_Branch2</li>
<li>GroupAnimation_Cowgirl_Stage2_Branch3</li>
</paths>
</li>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>20</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>Initiator_Cowgirl_Stage3</li>
<li>Receiver_Cowgirl_Stage3</li>
</animationDefs>
</li>
</loopOptions>
</li>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>1</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>Initiator_Cowgirl_Stage4</li>
<li>Receiver_Cowgirl_Stage4</li>
</animationDefs>
</li>
</loopOptions>
</li>
</animationStages>
<contexts>
<li Class="Rimworld_Animations.GroupAnimationContext">
<priority>1</priority>
<whitelist>
<!-- Initiator is getting sex (bottom) -->
<li Class="Rimworld_Animations.PawnTest_Multi">
<tests>
<li Class="Rimworld_Animations.PawnTest_RJWCanFuck" />
<li Class="Rimworld_Animations.PawnTest_RJWInitiator">
<interactionDefs>
<li>Sex_Anal</li>
<li>Sex_Vaginal</li>
<li>Sex_Footjob</li>
</interactionDefs>
</li>
</tests>
</li>
<!-- Receiver is giving sex (top) -->
<li Class="Rimworld_Animations.PawnTest_RJWCanBeFucked" />
</whitelist>
</li>
<li Class="Rimworld_Animations.GroupAnimationContext">
<priority>1</priority>
<whitelist>
<!-- Initiator is getting sex (bottom) -->
<li Class="Rimworld_Animations.PawnTest_RJWCanFuck" />
<!-- Receiver is giving sex (top) -->
<li Class="Rimworld_Animations.PawnTest_Multi">
<tests>
<li Class="Rimworld_Animations.PawnTest_RJWCanBeFucked" />
<li Class="Rimworld_Animations.PawnTest_RJWInitiator">
<interactionDefs>
<li>Sex_Reverse_Anal</li>
<li>Sex_Reverse_Vaginal</li>
<li>Sex_Reverse_Footjob</li>
<li>Rape_Reverse_Anal</li>
<li>Rape_Reverse_Vaginal</li>
<li>Rape_Reverse_Footjob</li>
</interactionDefs>
</li>
</tests>
</li>
</whitelist>
</li>
<!-- weak context; play random animation if none ideal found -->
<li Class="Rimworld_Animations.GroupAnimationContext">
<priority>0</priority>
<whitelist>
<li Class="Rimworld_Animations.PawnTest_Multi">
<tests>
<li Class="Rimworld_Animations.PawnTest_RJWCanFuck" />
<li Class="Rimworld_Animations.PawnTest_Humanlike" />
<li Class="Rimworld_Animations.PawnTest_RJWSex" /> <!-- Make sure it doesn't fire for non-RJW animations by accident-->
</tests>
</li>
<li Class="Rimworld_Animations.PawnTest_Multi">
<tests>
<li Class="Rimworld_Animations.PawnTest_RJWCanBeFucked" />
<li Class="Rimworld_Animations.PawnTest_Humanlike" />
</tests>
</li>
</whitelist>
</li>
</contexts>
<offsetDefs>
<li>Offset_Cowgirl_Bottom</li> <!-- first pawn in animation -->
<li>Offset_Cowgirl_Top</li> <!-- second pawn in animation -->
</offsetDefs>
</Rimworld_Animations.GroupAnimationDef>
<Rimworld_Animations.GroupAnimationDef>
<defName>GroupAnimation_Cowgirl_Stage2_Branch1</defName>
<numActors>2</numActors>
<animationStages>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>3</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>Initiator_Cowgirl_Stage2_1</li>
<li>Receiver_Cowgirl_Stage2_1</li>
</animationDefs>
</li>
</loopOptions>
</li>
</animationStages>
<offsetDefs>
<li>Offset_Cowgirl_Bottom</li> <!-- first pawn in animation -->
<li>Offset_Cowgirl_Top</li> <!-- second pawn in animation -->
</offsetDefs>
</Rimworld_Animations.GroupAnimationDef>
<Rimworld_Animations.GroupAnimationDef>
<defName>GroupAnimation_Cowgirl_Stage2_Branch2</defName>
<numActors>2</numActors>
<animationStages>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>3</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>Initiator_Cowgirl_Stage2_2</li>
<li>Receiver_Cowgirl_Stage2_2</li>
</animationDefs>
</li>
</loopOptions>
</li>
</animationStages>
<offsetDefs>
<li>Offset_Cowgirl_Bottom</li> <!-- first pawn in animation -->
<li>Offset_Cowgirl_Top</li> <!-- second pawn in animation -->
</offsetDefs>
</Rimworld_Animations.GroupAnimationDef>
<Rimworld_Animations.GroupAnimationDef>
<defName>GroupAnimation_Cowgirl_Stage2_Branch3</defName>
<numActors>2</numActors>
<animationStages>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>3</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>Initiator_Cowgirl_Stage2_3</li>
<li>Receiver_Cowgirl_Stage2_3</li>
</animationDefs>
</li>
</loopOptions>
</li>
</animationStages>
<offsetDefs>
<li>Offset_Cowgirl_Bottom</li> <!-- first pawn in animation -->
<li>Offset_Cowgirl_Top</li> <!-- second pawn in animation -->
</offsetDefs>
</Rimworld_Animations.GroupAnimationDef>
</Defs>