mirror of
https://gitgud.io/c0ffeeeeeeee/rimworld-animations.git
synced 2026-06-18 19:35:58 +00:00
47 lines
1.4 KiB
C#
47 lines
1.4 KiB
C#
using HarmonyLib;
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using RimWorld;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.Reflection.Emit;
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using System.Text;
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using System.Threading.Tasks;
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using Verse;
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namespace Rimworld_Animations
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{
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[HarmonyPatch(typeof(Dialog_DebugRenderTree), "RightRect")]
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public static class HarmonyPatch_Dialog_DebugRenderTree
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{
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static MethodInfo replaceFloatRangeMethod = SymbolExtensions.GetMethodInfo(() => HarmonyPatch_Dialog_DebugRenderTree.ReplaceFloatValueRange());
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public static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
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{
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var codes = new List<CodeInstruction>(instructions);
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for (int i = 0; i < codes.Count; i++)
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{
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//increase granularity of x and z sliders to be 0.01 instead
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if (codes[i].opcode == OpCodes.Ldc_R4 && (float)codes[i].operand == 0.05f)
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{
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codes[i].operand = 0.001f;
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codes[i - 8].opcode = OpCodes.Call;
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codes[i - 8].operand = replaceFloatRangeMethod;
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}
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}
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return codes.AsEnumerable();
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}
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public static FloatRange ReplaceFloatValueRange()
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{
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return new FloatRange(-RJWAnimationSettings.floatRangeInRenderTreeMenu, RJWAnimationSettings.floatRangeInRenderTreeMenu);
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}
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}
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}
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