rimworld-animations/1.6/Source/Animations/AnimationWorkers/AnimationWorker_KeyframesExtended.cs

229 lines
7.5 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using Verse;
namespace Rimworld_Animations
{
public class AnimationWorker_KeyframesExtended : AnimationWorker_Keyframes
{
public override bool Enabled(AnimationDef def, PawnRenderNode node, AnimationPart part, PawnDrawParms parms)
{
return true;
}
/*
public override Vector3 OffsetAtTick(int tick, PawnDrawParms parms)
{
//Todo: Use this for bodyoffsets
//or maybe make a rendersubworker for it instead
return base.OffsetAtTick(tick, parms);
}
//don't need for anims
*/
public VoiceTagDef voiceAtTick(int tick, AnimationDef def, PawnRenderNode node)
{
KeyframeAnimationPart keyframeAnimationPart = def.keyframeParts[node.Props.tagDef];
foreach (Verse.Keyframe keyframe in keyframeAnimationPart.keyframes)
{
if (tick == keyframe.tick)
{
VoiceTagDef voiceTag = (keyframe as ExtendedKeyframe).voice;
//probability checking null fix
if (voiceTag != null && Rand.Chance(voiceTag.probability))
{
return voiceTag;
}
return null;
}
}
return null;
}
public SoundDef soundAtTick(int tick, AnimationDef def, PawnRenderNode node)
{
KeyframeAnimationPart keyframeAnimationPart = def.keyframeParts[node.Props.tagDef];
//Verse.Keyframe keyframe = this.part.keyframes[0];
Verse.Keyframe keyframe2 = keyframeAnimationPart.keyframes[keyframeAnimationPart.keyframes.Count - 1];
foreach (Verse.Keyframe keyframe in keyframeAnimationPart.keyframes)
{
if (tick == keyframe.tick)
{
return (keyframe as ExtendedKeyframe).sound;
}
}
return null;
}
//use extendedkeyframes to determine addon facing
public Rot4 facingAtTick(int tick, AnimationDef def, PawnRenderNode node)
{
KeyframeAnimationPart keyframeAnimationPart = def.keyframeParts[node.Props.tagDef];
//if ticks are < first keyframe tick, just be stuck to first keyframe rot
if (tick <= keyframeAnimationPart.keyframes[0].tick)
{
return (keyframeAnimationPart.keyframes[0] as ExtendedKeyframe).rotation;
}
//if ticks are > last keyframe tick, just be stuck to last keyframe rot
if (tick >= keyframeAnimationPart.keyframes[keyframeAnimationPart.keyframes.Count - 1].tick)
{
return (keyframeAnimationPart.keyframes[keyframeAnimationPart.keyframes.Count - 1] as ExtendedKeyframe).rotation;
}
Verse.Keyframe keyframe = keyframeAnimationPart.keyframes[0];
Verse.Keyframe keyframe2 = keyframeAnimationPart.keyframes[keyframeAnimationPart.keyframes.Count - 1];
int i = 0;
while (i < keyframeAnimationPart.keyframes.Count)
{
if (tick <= keyframeAnimationPart.keyframes[i].tick)
{
keyframe2 = keyframeAnimationPart.keyframes[i];
if (i > 0)
{
keyframe = keyframeAnimationPart.keyframes[i - 1];
break;
}
break;
}
else
{
i++;
}
}
return (keyframe as ExtendedKeyframe).rotation;
}
public bool visibleAtTick(int tick, AnimationDef def, PawnRenderNode node)
{
KeyframeAnimationPart keyframeAnimationPart = def.keyframeParts[node.Props.tagDef];
//if ticks are < first keyframe tick, just be stuck to first keyframe rot
if (tick <= keyframeAnimationPart.keyframes[0].tick)
{
return (keyframeAnimationPart.keyframes[0] as ExtendedKeyframe).visible;
}
//if ticks are > last keyframe tick, just be stuck to last keyframe rot
if (tick >= keyframeAnimationPart.keyframes[keyframeAnimationPart.keyframes.Count - 1].tick)
{
return (keyframeAnimationPart.keyframes[keyframeAnimationPart.keyframes.Count - 1] as ExtendedKeyframe).visible;
}
Verse.Keyframe keyframe = keyframeAnimationPart.keyframes[0];
Verse.Keyframe keyframe2 = keyframeAnimationPart.keyframes[keyframeAnimationPart.keyframes.Count - 1];
int i = 0;
while (i < keyframeAnimationPart.keyframes.Count)
{
if (tick <= keyframeAnimationPart.keyframes[i].tick)
{
keyframe2 = keyframeAnimationPart.keyframes[i];
if (i > 0)
{
keyframe = keyframeAnimationPart.keyframes[i - 1];
break;
}
break;
}
else
{
i++;
}
}
return (keyframe as ExtendedKeyframe).visible;
}
public virtual bool shouldRecache(int tick, AnimationDef def, PawnRenderNode node)
{
if (facingAtTick(tick, def, node) != facingAtTick(tick - 1, def, node)
|| visibleAtTick(tick, def, node) != visibleAtTick(tick - 1, def, node)
|| TexPathVariantAtTick(tick, def, node) != TexPathVariantAtTick(tick - 1, def, node))
{
return true;
}
return true;
}
public int? TexPathVariantAtTick(int tick, AnimationDef def, PawnRenderNode node)
{
KeyframeAnimationPart keyframeAnimationPart = def.keyframeParts[node.Props.tagDef];
//if ticks are < first keyframe tick, just be stuck to first keyframe rot
if (tick <= keyframeAnimationPart.keyframes[0].tick)
{
return (keyframeAnimationPart.keyframes[0] as ExtendedKeyframe).variant;
}
//if ticks are > last keyframe tick, just be stuck to last keyframe rot
if (tick >= keyframeAnimationPart.keyframes[keyframeAnimationPart.keyframes.Count - 1].tick)
{
return (keyframeAnimationPart.keyframes[keyframeAnimationPart.keyframes.Count - 1] as ExtendedKeyframe).variant;
}
Verse.Keyframe keyframe = keyframeAnimationPart.keyframes[0];
Verse.Keyframe keyframe2 = keyframeAnimationPart.keyframes[keyframeAnimationPart.keyframes.Count - 1];
int i = 0;
while (i < keyframeAnimationPart.keyframes.Count)
{
if (tick <= keyframeAnimationPart.keyframes[i].tick)
{
keyframe2 = keyframeAnimationPart.keyframes[i];
if (i > 0)
{
keyframe = keyframeAnimationPart.keyframes[i - 1];
break;
}
break;
}
else
{
i++;
}
}
return (keyframe as ExtendedKeyframe).variant;
}
}
}