using HarmonyLib; using rjw; using UnityEngine; using Verse; namespace Rimworld_Animations { [HarmonyPatch(typeof(Pawn_DrawTracker), "DrawPos", MethodType.Getter)] public static class HarmonyPatch_Pawn_DrawTracker { public static bool Prefix(ref Pawn ___pawn, ref Vector3 __result) { CompExtendedAnimator animator = ___pawn.TryGetComp(); //align pos on top of partner, position, etc., based on animatoranchor if (animator != null && animator.IsAnchored) { __result = animator.getAnchor(); return false; } return true; } } }