using HarmonyLib; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Verse; namespace Rimworld_Animations { [HarmonyPatch(typeof(Thing), "Rotation", MethodType.Getter)] public static class HarmonyPatch_PawnRotation { public static bool Prefix(Thing __instance, ref Rot4 __result) { if(!(__instance is Pawn) || (__instance as Pawn)?.TryGetComp() == null || !(__instance as Pawn).TryGetComp().isAnimating) { return true; } Pawn pawn = (__instance as Pawn); __result = pawn.TryGetComp().bodyFacing; return false; } } }