using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Verse; using RimWorld; using UnityEngine; namespace Rimworld_Animations { class MainTabWindow_OffsetConfigure : MainTabWindow { public override Vector2 RequestedTabSize => new Vector2(505, 380); public override void DoWindowContents(Rect inRect) { Rect position = new Rect(inRect.x, inRect.y, inRect.width, inRect.height); Listing_Standard listingStandard = new Listing_Standard(); listingStandard.Begin(position); listingStandard.Label("Animation Manager"); listingStandard.GapLine(); if (Find.Selector.SingleSelectedThing is Pawn) { Pawn curPawn = Find.Selector.SingleSelectedThing as Pawn; if (curPawn.TryGetComp().isAnimating) { AnimationDef def = curPawn.TryGetComp().CurrentAnimation; int ActorIndex = curPawn.TryGetComp().ActorIndex; float offsetX = 0, offsetZ = 0, rotation = 0; if (AnimationSettings.offsets.ContainsKey(def.defName + curPawn.def.defName + ActorIndex)) { offsetX = AnimationSettings.offsets[def.defName + curPawn.def.defName + ActorIndex].x; offsetZ = AnimationSettings.offsets[def.defName + curPawn.def.defName + ActorIndex].y; } else { AnimationSettings.offsets.Add(def.defName + curPawn.def.defName + ActorIndex, new Vector2(0, 0)); } if (AnimationSettings.rotation.ContainsKey(def.defName + curPawn.def.defName + ActorIndex)) { rotation = AnimationSettings.rotation[def.defName + curPawn.def.defName + ActorIndex]; } else { AnimationSettings.rotation.Add(def.defName + curPawn.def.defName + ActorIndex, 0); } listingStandard.Label("Name: " + curPawn.Name + " Race: " + curPawn.def.defName + " Actor Index: " + curPawn.TryGetComp().ActorIndex + " Animation: " + def.label + (curPawn.TryGetComp().Mirror ? " mirrored" : "")); if(curPawn.def.defName == "Human") { listingStandard.Label("Warning--You generally don't want to change human offsets, only alien offsets"); } listingStandard.Label("X Offset: " + offsetX); offsetX = listingStandard.Slider(offsetX, -10, 10); listingStandard.Label("Z Offset: " + offsetZ); offsetZ = listingStandard.Slider(offsetZ, -10, 10); listingStandard.Label("Rotation: " + rotation); rotation = listingStandard.Slider(rotation, -180, 180); if(listingStandard.ButtonText("Reset All")) { offsetX = 0; offsetZ = 0; rotation = 0; } listingStandard.GapLine(); if(listingStandard.ButtonText("Shift Actors")) { if(AnimationSettings.debugMode) { Log.Message("Shifting actors in animation..."); } for(int i = 0; i < curPawn.TryGetComp().actorsInCurrentAnimation.Count; i++) { Pawn actor = curPawn.TryGetComp().actorsInCurrentAnimation[i]; actor.TryGetComp()?.shiftActorPositionAndRestartAnimation(); //reset the clock time of every pawn in animation if(actor.jobs.curDriver is rjw.JobDriver_Sex) { (actor.jobs.curDriver as rjw.JobDriver_Sex).ticks_left = def.animationTimeTicks; (actor.jobs.curDriver as rjw.JobDriver_Sex).ticksLeftThisToil = def.animationTimeTicks; (actor.jobs.curDriver as rjw.JobDriver_Sex).duration = def.animationTimeTicks; } } } if (offsetX != AnimationSettings.offsets[def.defName + curPawn.def.defName + ActorIndex].x || offsetZ != AnimationSettings.offsets[def.defName + curPawn.def.defName + ActorIndex].y) { AnimationSettings.offsets[def.defName + curPawn.def.defName + ActorIndex] = new Vector2(offsetX, offsetZ); } if(rotation != AnimationSettings.rotation[def.defName + curPawn.def.defName + ActorIndex]) { AnimationSettings.rotation[def.defName + curPawn.def.defName + ActorIndex] = rotation; } } } else { listingStandard.Label("Select a pawn currently in an animation to change their offsets"); } listingStandard.End(); base.DoWindowContents(inRect); } public override void PreOpen() { base.PreOpen(); if(AnimationSettings.offsets == null) { if (AnimationSettings.debugMode) Log.Message("New offsets"); AnimationSettings.offsets = new Dictionary(); } if(AnimationSettings.rotation == null) { if (AnimationSettings.debugMode) Log.Message("New rotation"); AnimationSettings.rotation = new Dictionary(); } } public override void PostClose() { base.PostClose(); LoadedModManager.GetMod().WriteSettings(); } } }