using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using RimWorld; using UnityEngine; using Verse; using Verse.AI; namespace Rimworld_Animations { public static class AnimationUtility { /* Note: always make the list in this order: Female pawns, animal female pawns, male pawns, animal male pawns */ public static AnimationDef tryFindAnimation(ref List participants, rjw.xxx.rjwSextype sexType = 0) { //aggressors first participants = participants.OrderBy(p => p.jobs.curDriver is rjw.JobDriver_SexBaseInitiator).ToList(); //fucked first, fucking second participants = participants.OrderBy(p => rjw.xxx.can_fuck(p)).ToList(); List localParticipants = new List(participants); IEnumerable options = DefDatabase.AllDefs.Where((AnimationDef x) => { if (x.actors.Count != localParticipants.Count) { return false; } for (int i = 0; i < x.actors.Count; i++) { if(x.actors[i].defNames.Contains("Human")) { if (!rjw.xxx.is_human(localParticipants[i])) { if(rjw.RJWSettings.DevMode) { Log.Message(x.defName.ToStringSafe() + " not selected -- " + localParticipants[i].def.defName.ToStringSafe() + " " + localParticipants[i].Name.ToStringSafe() + " is not human"); } return false; } } else { if (!x.actors[i].defNames.Contains(localParticipants[i].def.defName)) { if (rjw.RJWSettings.DevMode) { string animInfo = x.defName.ToStringSafe() + " not selected -- " + localParticipants[i].def.defName.ToStringSafe() + " " + localParticipants[i].Name.ToStringSafe() + " is not "; foreach(String defname in x.actors[i].defNames) { animInfo += defname + ", "; } Log.Message(animInfo); } return false; } } if(x.actors[i].requiredGenitals != null && x.actors[i].requiredGenitals.Contains("Vagina")) { if (!rjw.Genital_Helper.has_vagina(localParticipants[i])) { Log.Message(x.defName.ToStringSafe() + " not selected -- " + localParticipants[i].def.defName.ToStringSafe() + " " + localParticipants[i].Name.ToStringSafe() + " doesn't have vagina"); return false; } } //TESTING ANIMATIONS ONLY REMEMBER TO COMMENT OUT BEFORE PUSH /* if (x.defName != "Test") return false; */ if (x.actors[i].isFucking && !rjw.xxx.can_fuck(localParticipants[i])) { Log.Message(x.defName.ToStringSafe() + " not selected -- " + localParticipants[i].def.defName.ToStringSafe() + " " + localParticipants[i].Name.ToStringSafe() + " can't fuck"); return false; } if (x.actors[i].isFucked && !rjw.xxx.can_be_fucked(localParticipants[i])) { Log.Message(x.defName.ToStringSafe() + " not selected -- " + localParticipants[i].def.defName.ToStringSafe() + " " + localParticipants[i].Name.ToStringSafe() + " can't be fucked"); return false; } } return true; }); List optionsWithSexType = options.ToList().FindAll(x => x.sexTypes.Contains(sexType)); List optionsWithSexTypeAndInitiator = optionsWithSexType.FindAll(x => { bool initiatorsAlignWithSexType = true; for (int i = 0; i < x.actors.Count; i++) { //if the animation not for initiators, but an initiator is playing it if (x.actors[i].initiator && !(localParticipants[i].jobs.curDriver is rjw.JobDriver_SexBaseInitiator)) { initiatorsAlignWithSexType = false; } } return initiatorsAlignWithSexType; }); List optionsWithInitiator = options.ToList().FindAll(x => { bool initiatorsAlignWithSexType = true; for (int i = 0; i < x.actors.Count; i++) { //if the animation not for initiators, but an initiator is playing it if (x.actors[i].initiator && !(localParticipants[i].jobs.curDriver is rjw.JobDriver_SexBaseInitiator)) { initiatorsAlignWithSexType = false; } } return initiatorsAlignWithSexType; }); if (optionsWithSexTypeAndInitiator.Any()) { Log.Message("Selecting animation for rjwSexType " + sexType.ToStringSafe() + " and initiators..."); return optionsWithSexType.RandomElement(); } if (optionsWithSexType.Any()) { Log.Message("Selecting animation for rjwSexType " + sexType.ToStringSafe() + "..."); return optionsWithSexType.RandomElement(); } if(optionsWithInitiator.Any()) { Log.Message("Selecting animation for initiators..."); } if (options != null && options.Any()) { Log.Message("Randomly selecting animation..."); return options.RandomElement(); } else return null; } public static void RenderPawnHeadMeshInAnimation(Mesh mesh, Vector3 loc, Quaternion quaternion, Material material, bool portrait, Pawn pawn) { if(pawn == null) { GenDraw.DrawMeshNowOrLater(mesh, loc, quaternion, material, portrait); return; } CompBodyAnimator pawnAnimator = pawn.TryGetComp(); if (pawnAnimator == null || !pawnAnimator.isAnimating || portrait) { GenDraw.DrawMeshNowOrLater(mesh, loc, quaternion, material, portrait); } else { Vector3 pawnHeadPosition = pawnAnimator.getPawnHeadPosition(); pawnHeadPosition.y = loc.y; GenDraw.DrawMeshNowOrLater(mesh, pawnHeadPosition, Quaternion.AngleAxis(pawnAnimator.headAngle, Vector3.up), material, portrait); } } } }