using RimWorld; using rjw; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; using Verse; namespace Rimworld_Animations { public class CompThingAnimator : ThingComp { public override void CompTick() { //todo: If item is held by pawn, and pawn is doing thingcomp animation, //animate thingcomp; see CompPowerPlantWind for how thingcomps are animated return; } } }