using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Verse; namespace Rimworld_Animations { public class PawnRenderNodeWorker_AnimationProp : PawnRenderNodeWorker { public override bool CanDrawNow(PawnRenderNode node, PawnDrawParms parms) { if (node.AnimationWorker is AnimationWorker_KeyframesExtended propAnimator) { return propAnimator.visibleAtTick(node.tree.AnimationTick); } return false; } } }