using RimWorld; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; using Verse; namespace Rimworld_Animations { public class AnimationOffset_BodyType : BaseAnimationOffset { public List offsets; public override Vector3? getOffset(Pawn pawn) { return offsets.Find(x => x.bodyType == pawn.story.bodyType)?.offset; } public override int? getRotation(Pawn pawn) { return offsets.Find(x => x.bodyType == pawn.story.bodyType)?.rotation; } } }