using HarmonyLib; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; using Verse; namespace Rimworld_Animations { [HarmonyPatch(typeof(Pawn_DrawTracker), "DrawPos", MethodType.Getter)] public static class HarmonyPatch_Pawn_DrawTracker { public static bool Prefix(ref Pawn ___pawn, ref Vector3 __result) { CompBodyAnimator bodyAnim = ___pawn.TryGetComp(); if (bodyAnim != null && bodyAnim.isAnimating) { __result = ___pawn.TryGetComp().anchor + ___pawn.TryGetComp().deltaPos; return false; } return true; } } }