using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; namespace Rimworld_Animations { public class Actor { public List defNames; public List requiredGenitals; public List raceOffsets; public bool activeRole = false; public string gender; public bool isFucking = false; public bool isFucked = false; public Vector3 offset = new Vector3(0, 0, 0); } }