using HarmonyLib; using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Reflection.Emit; using System.Text; using System.Threading.Tasks; using UnityEngine; using Verse; using AlienRace; namespace Rimworld_Animations { [StaticConstructorOnStartup] public static class HarmonyPatch_AlienRace { static HarmonyPatch_AlienRace() { (new Harmony("rjwanim")).Patch(AccessTools.Method(AccessTools.TypeByName("AlienRace.HarmonyPatches"), "DrawAddons"), prefix: new HarmonyMethod(AccessTools.Method(typeof(HarmonyPatch_AlienRace), "Prefix_AnimateHeadAddons"))); } /* todo: replace jank prefix with this public static void Prefix_DrawAddonsFinalHook(ref Pawn pawn, ref AlienPartGenerator.BodyAddon addon, ref Rot4 rot, ref Graphic graphic, ref Vector3 offsetVector, ref float angle, ref Material mat) { CompBodyAnimator animator = pawn.TryGetComp(); if (animator == null || !animator.isAnimating) { return; } if(addon.alignWithHead || addon.drawnInBed) { rot = animator.headFacing; angle = animator.headAngle; offsetVector += animator.deltaPos + animator.bodyAngle * animator.headBob; } else { rot = animator.bodyFacing; angle = animator.bodyAngle; offsetVector += animator.deltaPos; } } */ public static bool Prefix_AnimateHeadAddons(PawnRenderFlags renderFlags, Vector3 vector, Vector3 headOffset, Pawn pawn, Quaternion quat, Rot4 rotation) { if (renderFlags.FlagSet(PawnRenderFlags.Portrait) || pawn.TryGetComp() == null || !pawn.TryGetComp().isAnimating) return true; if (!(pawn.def is ThingDef_AlienRace alienProps) || renderFlags.FlagSet(PawnRenderFlags.Invisible)) return false; List addons = alienProps.alienRace.generalSettings.alienPartGenerator.bodyAddons; AlienPartGenerator.AlienComp comp = pawn.GetComp(); CompBodyAnimator pawnAnimator = pawn.TryGetComp(); bool flag = renderFlags.FlagSet(PawnRenderFlags.Portrait); bool flag2 = renderFlags.FlagSet(PawnRenderFlags.Invisible); for (int i = 0; i < addons.Count; i++) { AlienPartGenerator.BodyAddon ba = addons[index: i]; if (!ba.CanDrawAddon(pawn: pawn)) continue; bool forceDrawForBody = false; if (alienProps.defName.Contains("Orassan") && ba.path.ToLower().Contains("tail")) { forceDrawForBody = true; } AlienPartGenerator.RotationOffset offset = ba.defaultOffsets.GetOffset((ba.drawnInBed && !forceDrawForBody) || ba.alignWithHead ? pawnAnimator.headFacing : pawnAnimator.bodyFacing); Vector3 a = (offset != null) ? offset.GetOffset(renderFlags.FlagSet(PawnRenderFlags.Portrait), pawn.story.bodyType, pawn.story.headType) : Vector3.zero; AlienPartGenerator.RotationOffset offset2 = ba.offsets.GetOffset((ba.drawnInBed && !forceDrawForBody) || ba.alignWithHead ? pawnAnimator.headFacing : pawnAnimator.bodyFacing); Vector3 vector2 = a + ((offset2 != null) ? offset2.GetOffset(renderFlags.FlagSet(PawnRenderFlags.Portrait), pawn.story.bodyType, pawn.story.headType) : Vector3.zero); vector2.y = (ba.inFrontOfBody ? (0.3f + vector2.y) : (-0.3f - vector2.y)); float num = ba.angle; if (((ba.drawnInBed && !forceDrawForBody) || ba.alignWithHead ? pawnAnimator.headFacing : pawnAnimator.bodyFacing) == Rot4.North) { if (ba.layerInvert) { vector2.y = 0f - vector2.y; } num = 0f; } if (((ba.drawnInBed && !forceDrawForBody) || ba.alignWithHead ? pawnAnimator.headFacing : pawnAnimator.bodyFacing) == Rot4.East) { num = 0f - num; vector2.x = 0f - vector2.x; } Graphic addonGraphic = comp.addonGraphics[i]; addonGraphic.drawSize = ((flag && ba.drawSizePortrait != Vector2.zero) ? ba.drawSizePortrait : ba.drawSize) * (ba.scaleWithPawnDrawsize ? (ba.alignWithHead ? ((flag ? comp.customPortraitHeadDrawSize : comp.customHeadDrawSize) * (ModsConfig.BiotechActive ? (pawn.ageTracker.CurLifeStage.headSizeFactor ?? 1.5f) : 1.5f)) : ((flag ? comp.customPortraitDrawSize : comp.customDrawSize) * (ModsConfig.BiotechActive ? pawn.ageTracker.CurLifeStage.bodySizeFactor : 1f) * 1.5f)) : (Vector2.one * 1.5f)); if ((ba.drawnInBed && !forceDrawForBody) || ba.alignWithHead) { Quaternion addonRotation = Quaternion.AngleAxis(pawnAnimator.headAngle < 0 ? 360 - (360 % pawnAnimator.headAngle) : pawnAnimator.headAngle, Vector3.up); GenDraw.DrawMeshNowOrLater(mesh: addonGraphic.MeshAt(rot: pawnAnimator.headFacing), loc: vector + (ba.alignWithHead ? headOffset : headOffset - addonRotation * pawn.Drawer.renderer.BaseHeadOffsetAt(pawnAnimator.headFacing)) + vector2.RotatedBy(angle: Mathf.Acos(f: Quaternion.Dot(a: Quaternion.identity, b: addonRotation)) * 2f * 57.29578f), quat: Quaternion.AngleAxis(angle: num, axis: Vector3.up) * addonRotation, mat: addonGraphic.MatAt(rot: pawnAnimator.headFacing), renderFlags.FlagSet(PawnRenderFlags.DrawNow)); } else { Quaternion addonRotation = Quaternion.AngleAxis(pawnAnimator.bodyAngle, Vector3.up); if (AnimationSettings.controlGenitalRotation && pawnAnimator.controlGenitalAngle && ba?.hediffGraphics != null && ba.hediffGraphics.Count != 0 && ba.hediffGraphics[0]?.path != null && (ba.hediffGraphics[0].path.Contains("Penis") || ba.hediffGraphics[0].path.Contains("penis"))) { GenDraw.DrawMeshNowOrLater(mesh: addonGraphic.MeshAt(rot: rotation), loc: vector + (ba.alignWithHead ? headOffset : Vector3.zero) + vector2.RotatedBy(angle: Mathf.Acos(f: Quaternion.Dot(a: Quaternion.identity, b: addonRotation)) * 2f * 57.29578f), quat: Quaternion.AngleAxis(angle: pawnAnimator.genitalAngle, axis: Vector3.up), mat: addonGraphic.MatAt(rot: rotation), renderFlags.FlagSet(PawnRenderFlags.DrawNow)); } else { GenDraw.DrawMeshNowOrLater(mesh: addonGraphic.MeshAt(rot: rotation), loc: vector + (ba.alignWithHead ? headOffset : Vector3.zero) + vector2.RotatedBy(angle: Mathf.Acos(f: Quaternion.Dot(a: Quaternion.identity, b: addonRotation)) * 2f * 57.29578f), quat: Quaternion.AngleAxis(angle: num, axis: Vector3.up) * addonRotation, mat: addonGraphic.MatAt(rot: rotation), renderFlags.FlagSet(PawnRenderFlags.DrawNow)); } } } return false; } } [HarmonyPatch(typeof(PawnGraphicSet), "ResolveApparelGraphics")] public static class HarmonyPatch_ResolveApparelGraphics { public static bool Prefix(ref Pawn ___pawn) { if (___pawn.TryGetComp() != null && ___pawn.TryGetComp().isAnimating) { return false; } return true; } } /* [HarmonyPatch(typeof(AlienRace.HarmonyPatches), "DrawAddons")] public static class HarmonyPatch_AlienRace { public static void RenderHeadAddonInAnimation(Mesh mesh, Vector3 loc, Quaternion quat, Material mat, bool drawNow, Graphic graphic, AlienPartGenerator.BodyAddon bodyAddon, Vector3 v, Vector3 headOffset, Pawn pawn, PawnRenderFlags renderFlags, Vector3 vector, Rot4 rotation) { CompBodyAnimator pawnAnimator = pawn.TryGetComp(); AlienPartGenerator.AlienComp comp = pawn.GetComp(); if (pawnAnimator != null && pawnAnimator.isAnimating) { if((bodyAddon.drawnInBed || bodyAddon.alignWithHead)) { AlienPartGenerator.RotationOffset offset = bodyAddon.defaultOffsets.GetOffset(rotation); Vector3 a = (offset != null) ? offset.GetOffset(renderFlags.FlagSet(PawnRenderFlags.Portrait), pawn.story.bodyType, comp.crownType) : Vector3.zero; AlienPartGenerator.RotationOffset offset2 = bodyAddon.offsets.GetOffset(rotation); Vector3 vector2 = a + ((offset2 != null) ? offset2.GetOffset(renderFlags.FlagSet(PawnRenderFlags.Portrait), pawn.story.bodyType, comp.crownType) : Vector3.zero); vector2.y = (bodyAddon.inFrontOfBody ? (0.3f + vector2.y) : (-0.3f - vector2.y)); float num = bodyAddon.angle; if (rotation == Rot4.North) { if (bodyAddon.layerInvert) { vector2.y = -vector2.y; } num = 0f; } if (rotation == Rot4.East) { num = -num; vector2.x = -vector2.x; } vector = vector + Quaternion.AngleAxis(pawnAnimator.bodyAngle, Vector3.up) * pawn.Drawer.renderer.BaseHeadOffsetAt(pawnAnimator.bodyFacing) - pawnAnimator.getPawnHeadOffset(); //convert vector into pseudo body pos for head quat = Quaternion.AngleAxis(pawnAnimator.headAngle, Vector3.up); loc = vector + (bodyAddon.alignWithHead ? headOffset : Vector3.zero) + vector2.RotatedBy(Mathf.Acos(Quaternion.Dot(Quaternion.identity, quat)) * 2f * 57.29578f); mat = graphic.MatAt(rot: pawnAnimator.headFacing); } else { AlienPartGenerator.RotationOffset offset = bodyAddon.defaultOffsets.GetOffset(rotation); Vector3 a = (offset != null) ? offset.GetOffset(renderFlags.FlagSet(PawnRenderFlags.Portrait), pawn.story.bodyType, comp.crownType) : Vector3.zero; AlienPartGenerator.RotationOffset offset2 = bodyAddon.offsets.GetOffset(rotation); Vector3 vector2 = a + ((offset2 != null) ? offset2.GetOffset(renderFlags.FlagSet(PawnRenderFlags.Portrait), pawn.story.bodyType, comp.crownType) : Vector3.zero); vector2.y = (bodyAddon.inFrontOfBody ? (0.3f + vector2.y) : (-0.3f - vector2.y)); float num = bodyAddon.angle; if (rotation == Rot4.North) { if (bodyAddon.layerInvert) { vector2.y = -vector2.y; } num = 0f; } if (rotation == Rot4.East) { num = -num; vector2.x = -vector2.x; } quat = Quaternion.AngleAxis(pawnAnimator.bodyAngle, Vector3.up); loc = vector + (bodyAddon.alignWithHead ? headOffset : Vector3.zero) + vector2.RotatedBy(Mathf.Acos(Quaternion.Dot(Quaternion.identity, quat)) * 2f * 57.29578f); } } GenDraw.DrawMeshNowOrLater(mesh, loc, quat, mat, drawNow); /* if (pawnAnimator != null && !renderFlags.FlagSet(PawnRenderFlags.Portrait) && pawnAnimator.isAnimating && (bodyAddon.drawnInBed || bodyAddon.alignWithHead)) { if ((pawn.def as ThingDef_AlienRace).defName == "Alien_Orassan") { orassan = true; if(bodyAddon.path.Contains("closed")) { return; } if (bodyAddon.bodyPart.Contains("ear")) { orassan = true; orassanv = new Vector3(0, 0, 0.23f); if (pawnAnimator.headFacing == Rot4.North) { orassanv.z -= 0.1f; orassanv.y += 1f; if(bodyAddon.bodyPart.Contains("left")) { orassanv.x += 0.03f; } else { orassanv.x -= 0.03f; } } else if (pawnAnimator.headFacing == Rot4.East) { orassanv.x -= 0.1f; } else if (pawnAnimator.headFacing == Rot4.West) { orassanv.x = 0.1f; } else { orassanv.z -= 0.1f; orassanv.y += 1f; if (bodyAddon.bodyPart.Contains("right")) { orassanv.x += 0.05f; } else { orassanv.x -= 0.05f; } } orassanv = orassanv.RotatedBy(pawnAnimator.headAngle); } } GenDraw.DrawMeshNowOrLater(mesh: graphic.MeshAt(rot: headRotInAnimation), loc: loc + orassanv + (bodyAddon.alignWithHead ? headOffset : Vector3.zero),// + v.RotatedBy(Mathf.Acos(Quaternion.Dot(Quaternion.identity, quat)) * 2f * 57.29578f), quat: Quaternion.AngleAxis(angle: num, axis: Vector3.up) * headQuatInAnimation, mat: graphic.MatAt(rot: pawnAnimator.headFacing), drawNow: drawNow);; } else { } } public static IEnumerable Transpiler(IEnumerable instructions) { List ins = instructions.ToList(); for (int i = 0; i < ins.Count; i++) { Type[] type = new Type[] { typeof(Mesh), typeof(Vector3), typeof(Quaternion), typeof(Material), typeof(bool) }; if (ins[i].OperandIs(AccessTools.Method(typeof(GenDraw), "DrawMeshNowOrLater", type))) { yield return new CodeInstruction(OpCodes.Ldloc, (object)7); //graphic yield return new CodeInstruction(OpCodes.Ldloc, (object)4); //bodyAddon yield return new CodeInstruction(OpCodes.Ldloc, (object)5); //offsetVector/AddonOffset (v) yield return new CodeInstruction(OpCodes.Ldarg, (object)2); //headOffset yield return new CodeInstruction(OpCodes.Ldarg, (object)3); //pawn yield return new CodeInstruction(OpCodes.Ldarg, (object)0); //renderflags yield return new CodeInstruction(OpCodes.Ldarg, (object)1); //vector yield return new CodeInstruction(OpCodes.Ldarg, (object)5); //rotation yield return new CodeInstruction(OpCodes.Call, AccessTools.DeclaredMethod(typeof(HarmonyPatch_AlienRace), "RenderHeadAddonInAnimation")); } else { yield return ins[i]; } } } public static bool Prefix(PawnRenderFlags renderFlags, ref Vector3 vector, ref Vector3 headOffset, Pawn pawn, ref Quaternion quat, ref Rot4 rotation) { if(pawn == null) { return true; } CompBodyAnimator anim = pawn.TryGetComp(); if(anim == null) { return true; } if (anim != null && !renderFlags.FlagSet(PawnRenderFlags.Portrait) && anim.isAnimating) { //quat = Quaternion.AngleAxis(anim.bodyAngle, Vector3.up); } return true; } } */ }