using HarmonyLib; using Verse; namespace Rimworld_Animations { [HarmonyPatch(typeof(PawnGraphicSet), "ResolveApparelGraphics")] public static class HarmonyPatch_ResolveApparelGraphics { public static bool Prefix(ref Pawn ___pawn) { if (CompBodyAnimator.IsAnimating(___pawn)) { return false; } return true; } } }