/*using HarmonyLib; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Verse; using RimWorld; using UnityEngine; namespace Rimworld_Animations { [HarmonyPatch(typeof(PawnRenderer), "DrawHeadHair")] public static class HarmonyPatch_HeadHair { public static void Prefix(ref Vector3 headOffset, ref float angle) { } } }*/