using HarmonyLib; using UnityEngine; using Verse; namespace Rimworld_Animations { [HarmonyPatch(typeof(Pawn_DrawTracker), "DrawPos", MethodType.Getter)] public static class HarmonyPatch_Pawn_DrawTracker { public static bool Prefix(ref Pawn ___pawn, ref Vector3 __result) { if (CompBodyAnimator.IsAnimating(___pawn)) { CompBodyAnimator bodyAnim = ___pawn.TryGetComp(); __result = bodyAnim.anchor + bodyAnim.deltaPos; return false; } return true; } } }