using RimWorld; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; using Verse; namespace Rimworld_Animations { public abstract class BaseAnimationOffset { public List races; public abstract Vector3? getOffset(Pawn pawn); public bool appliesToPawn(Pawn pawn) { return races.Contains(pawn.def); } } }