using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Verse; using UnityEngine; using RimWorld; namespace Rimworld_Animations { public class AnimationSettings : ModSettings { public static bool orgasmQuiver, rapeShiver, soundOverride = true, hearts = true, controlGenitalRotation = false, applySemenOnAnimationOrgasm = false, fastAnimForQuickie = false; public static bool offsetTab = false, debugMode = false; public static float shiverIntensity = 2f; public static Dictionary offsets = new Dictionary(); public static Dictionary rotation = new Dictionary(); public override void ExposeData() { base.ExposeData(); Scribe_Values.Look(ref debugMode, "AnimsDebugMode", false); Scribe_Values.Look(ref offsetTab, "EnableOffsetTab", false); Scribe_Values.Look(ref controlGenitalRotation, "controlGenitalRotation", false); Scribe_Values.Look(ref orgasmQuiver, "orgasmQuiver"); Scribe_Values.Look(ref fastAnimForQuickie, "fastAnimForQuickie"); Scribe_Values.Look(ref rapeShiver, "rapeShiver"); Scribe_Values.Look(ref hearts, "heartsOnLovin"); Scribe_Values.Look(ref applySemenOnAnimationOrgasm, "applySemenOnOrgasm", false); Scribe_Values.Look(ref soundOverride, "rjwAnimSoundOverride", true); Scribe_Values.Look(ref shiverIntensity, "shiverIntensity", 2f); //todo: save offsetsByDefName Scribe_Collections.Look(ref offsets, "animationOffsets"); Scribe_Collections.Look(ref rotation, "rotationOffsets"); //needs to be rewritten //probably somewhere in options? } } public class RJW_Animations : Mod { public RJW_Animations(ModContentPack content) : base(content) { GetSettings(); } public override void DoSettingsWindowContents(Rect inRect) { Listing_Standard listingStandard = new Listing_Standard(); listingStandard.Begin(inRect); listingStandard.CheckboxLabeled("Enable Sound Override", ref AnimationSettings.soundOverride); listingStandard.CheckboxLabeled("Control Genital Rotation", ref AnimationSettings.controlGenitalRotation); listingStandard.CheckboxLabeled("Play Fast Animation for Quickie", ref AnimationSettings.fastAnimForQuickie); listingStandard.CheckboxLabeled("Apply Semen on Animation Orgasm", ref AnimationSettings.applySemenOnAnimationOrgasm); if(AnimationSettings.applySemenOnAnimationOrgasm) { listingStandard.Label("Recommended--turn down \"Cum on body percent\" in RJW settings to about 33%"); } listingStandard.CheckboxLabeled("Enable Orgasm Quiver", ref AnimationSettings.orgasmQuiver); listingStandard.CheckboxLabeled("Enable Rape Shiver", ref AnimationSettings.rapeShiver); listingStandard.CheckboxLabeled("Enable hearts during lovin'", ref AnimationSettings.hearts); listingStandard.CheckboxLabeled("Enable Animation Manager Tab", ref AnimationSettings.offsetTab); listingStandard.Label("Shiver/Quiver Intensity (default 2): " + AnimationSettings.shiverIntensity); AnimationSettings.shiverIntensity = listingStandard.Slider(AnimationSettings.shiverIntensity, 0.0f, 12f); listingStandard.CheckboxLabeled("Debug Mode", ref AnimationSettings.debugMode); listingStandard.End(); base.DoSettingsWindowContents(inRect); } public override void WriteSettings() { base.WriteSettings(); OffsetMainButtonDefOf.OffsetManager.buttonVisible = AnimationSettings.offsetTab; } public override string SettingsCategory() { return "RJW Animation Settings"; } } }