using RimWorld; using rjw; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Verse; using Verse.AI; namespace Rimworld_Animations { class JobDriver_SexCasualForAnimation : JobDriver_SexBaseInitiator { public readonly TargetIndex ipartner = TargetIndex.A; public readonly TargetIndex ibed = TargetIndex.B; public override bool TryMakePreToilReservations(bool errorOnFailed) { return pawn.Reserve(Target, job, xxx.max_rapists_per_prisoner, 0, null, errorOnFailed); } protected override IEnumerable MakeNewToils() { setup_ticks(); this.FailOnDespawnedOrNull(ipartner); this.FailOnDespawnedOrNull(ibed); this.FailOn(() => !Partner.health.capacities.CanBeAwake); yield return Toils_Reserve.Reserve(ipartner, xxx.max_rapists_per_prisoner, 0, null); Toil goToPawnInBed = Toils_Goto.GotoThing(ipartner, PathEndMode.OnCell); goToPawnInBed.FailOn(() => !RestUtility.InBed(Partner) && !xxx.in_same_bed(Partner, pawn)); yield return goToPawnInBed; Toil startPartnerSex = new Toil(); startPartnerSex.initAction = delegate { Job gettinLovedJob = JobMaker.MakeJob(DefDatabase.GetNamed("GettinLovedAnimation"), pawn, Bed); // new gettin loved toil that wakes up the pawn goes here Partner.jobs.jobQueue.EnqueueFirst(gettinLovedJob); Partner.jobs.EndCurrentJob(JobCondition.InterruptForced); }; yield return startPartnerSex; Toil sexToil = new Toil(); sexToil.FailOn(() => (Partner.CurJobDef == null) || Partner.CurJobDef != DefDatabase.GetNamed("GettinLovedAnimation", true)); //partner jobdriver is not sexbaserecieverlovedforanim sexToil.socialMode = RandomSocialMode.Off; sexToil.defaultCompleteMode = ToilCompleteMode.Never; sexToil.handlingFacing = true; sexToil.initAction = delegate { usedCondom = (CondomUtility.TryUseCondom(base.pawn) || CondomUtility.TryUseCondom(Partner)); Start(); }; sexToil.AddPreTickAction(delegate { ticks_left--; if(Gen.IsHashIntervalTick(pawn, ticks_between_hearts)) { MoteMaker.ThrowMetaIcon(pawn.Position, pawn.Map, ThingDefOf.Mote_Heart); } SexTick(pawn, Partner); SexUtility.reduce_rest(Partner); SexUtility.reduce_rest(pawn, 2); if (ticks_left <= 0) ReadyForNextToil(); }); sexToil.AddFinishAction(delegate { End(); }); yield return sexToil; Toil finish = new Toil(); finish.initAction = delegate { SexUtility.ProcessSex(pawn, Partner, usedCondom, isRape, isCoreLovin: false, isWhoring, sexType); }; finish.defaultCompleteMode = ToilCompleteMode.Instant; yield return finish; } } }