using HarmonyLib; using rjw; using UnityEngine; using Verse; namespace Rimworld_Animations { [HarmonyPatch(typeof(Pawn_DrawTracker), "DrawPos", MethodType.Getter)] public static class HarmonyPatch_Pawn_DrawTracker { //switch to postfix to get pawn original height first public static void Postfix(ref Pawn ___pawn, ref Vector3 __result) { //align pos on top of partner, position, etc., based on animatoranchor if (___pawn.TryGetComp() is CompExtendedAnimator animator && animator.IsAnchored) { Vector3 anchor = animator.getAnchor(); //ignore y so that pawns don't clip through stuff __result.x = anchor.x; __result.z = anchor.z; } } } }