using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Verse; namespace Rimworld_Animations { public class PawnTest_JobDef : BasePawnTest { public JobDef jobDef; public override bool PawnTest(Pawn pawn) { if (pawn.CurJobDef == jobDef) { return true; } return false; } } }