using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Verse; namespace Rimworld_Animations { public class PawnTest_Or : BasePawnTest { public List tests; public override bool PawnTest(Pawn pawn) { foreach (BasePawnTest test in tests) { if (test.PawnTest(pawn)) { return true; } } return false; } } }