using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; using Verse; namespace Rimworld_Animations { public class AnimationOffset_Single : BaseAnimationOffset { public Vector3 offset; public int? rotation; public Vector3? scale = Vector3.one; public override Vector3? getOffset(Pawn pawn) { return offset; } public override int? getRotation(Pawn pawn) { return rotation; } public override Vector3? getScale(Pawn pawn) { return scale; } } }