using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Verse; namespace Rimworld_Animations { public class PawnRenderNodeProperties_GraphicVariants : PawnRenderNodeProperties { public AnimationOffsetDef propOffsetDef = null; public TexPathVariantsDef texPathVariantsDef = null; public bool absoluteTransform = false; } }