using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Verse; namespace Rimworld_Animations { public class PawnTest_Race : BasePawnTest { public List races = new List(); public override bool PawnTest(Pawn pawn) { foreach (ThingDef race in races) { if (pawn.def == race) { return true; } } return false; } } }