using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Verse; namespace Rimworld_Animations { public class PawnRenderNodeProperties_GraphicHediffSeverityVariants : PawnRenderNodeProperties_GraphicVariants { public BodyPartDef bodyPart = null; public List hediffSeverityVariants; } public class HediffWithSeverity { public HediffDef hediff; public List severityVariants; } public class TexPathVariants_Severity { public int severity; public TexPathVariantsDef texPathVariantsDef; } }