using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Verse; namespace Rimworld_Animations { public class PawnTest_Multi : BasePawnTest { public List tests = new List(); public override bool PawnTest(Pawn pawn) { //check all different pawn tests in list for pawn foreach (BasePawnTest test in tests) { if (!test.PawnTest(pawn)) { return false; } } return true; } } }