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11 commits

Author SHA1 Message Date
Taleir
487cfb5bbf Merge branch 'har-patch-fix' into 'master'
Attempts to get the `DrawAddonsFinalHook` patch working.

See merge request c0ffeeeeeeee/rimworld-animations!10
2024-02-14 23:08:06 +00:00
c0ffeeeeeeee
15b0e2c9f6 Merge branch 'master' into 'master'
Fix LoopNeverending Error

See merge request c0ffeeeeeeee/rimworld-animations!18
2024-02-14 07:26:48 +00:00
Euclidean
c6241be3fc fix LoopNeverending error 2024-02-14 06:57:26 +00:00
c0ffeeeeeeee
33ebba94a7 Merge branch 'is-animating-optimization' into 'master'
Lower perfomance impact when not animating

See merge request c0ffeeeeeeee/rimworld-animations!15
2023-12-03 23:14:52 +00:00
amevarashi
3743248e9a Fast IsAnimating checks 2023-12-03 11:48:42 +05:00
Tory
69793e6be1 Removed anim patch from incompatible 2023-11-25 18:14:54 +00:00
c0ffee
6cffdfef95 versioning 2023-08-02 13:32:57 -07:00
c0ffee
af4851c1ef Merge branch 'master' of https://gitgud.io/c0ffeeeeeeee/rimworld-animations 2023-08-02 13:32:23 -07:00
c0ffee
6a271a78fe fixed dildo anim not loading in 1.4 2023-08-02 13:32:12 -07:00
Tory
06a3d90dbf Made animation patch incompatible 2023-08-02 18:39:42 +00:00
Taleir of Deynai
a106fd60f1 Attempts to get the DrawAddonsFinalHook patch working.
There's still something off about the offsets, but I'm not quite sure what.
2023-02-26 16:51:23 -08:00
19 changed files with 724 additions and 186 deletions

View file

@ -1,18 +1,24 @@
using System;
using System.Collections.Generic;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using RimWorld;
using rjw;
using UnityEngine;
using Verse;
using Verse.AI;
using Verse.Sound;
namespace Rimworld_Animations {
public class CompBodyAnimator : ThingComp
{
/// <summary>
/// Cache of the currently animated pawns for the very fast isAnimating checks
/// </summary>
private static readonly HashSet<Pawn> animatingPawns = new HashSet<Pawn>();
/// <summary>
/// Check if the <paramref name="pawn"/> is currently animated by this comp
/// </summary>
public static bool IsAnimating(Pawn pawn) => animatingPawns.Contains(pawn);
public Pawn pawn => base.parent as Pawn;
public PawnGraphicSet Graphics;
@ -27,9 +33,11 @@ namespace Rimworld_Animations {
if (value == true) {
SexUtility.DrawNude(pawn);
animatingPawns.Add(pawn);
} else {
pawn.Drawer.renderer.graphics.ResolveAllGraphics();
actorsInCurrentAnimation = null;
animatingPawns.Remove(pawn);
}
PortraitsCache.SetDirty(pawn);
@ -506,9 +514,15 @@ namespace Rimworld_Animations {
public bool LoopNeverending()
{
if(pawn?.jobs?.curDriver != null &&
(pawn.jobs.curDriver is JobDriver_Sex) && (pawn.jobs.curDriver as JobDriver_Sex).neverendingsex ||
(pawn.jobs.curDriver is JobDriver_SexBaseReciever) && (pawn.jobs.curDriver as JobDriver_Sex).Partner?.jobs?.curDriver != null && ((pawn.jobs.curDriver as JobDriver_Sex).Partner.jobs.curDriver as JobDriver_Sex).neverendingsex)
JobDriver jobDriver = pawn?.jobs?.curDriver;
if (jobDriver == null) return false;
if (jobDriver is JobDriver_Sex sexDriver && sexDriver.neverendingsex)
{
return true;
}
if (jobDriver is JobDriver_SexBaseReciever sexReceiverDriver && sexReceiverDriver.Partner?.jobs?.curDriver is JobDriver_Sex partnerSexDriver && partnerSexDriver.neverendingsex)
{
return true;
}

View file

@ -1,9 +1,6 @@
using System;
using System.Collections.Generic;
using RimWorld;
using RimWorld;
using UnityEngine;
using Verse;
using Rimworld_Animations;
namespace Rimworld_Animations {
@ -17,9 +14,9 @@ namespace Rimworld_Animations {
if (!flags.FlagSet(PawnRenderFlags.Portrait) && layer == PawnOverlayDrawer.OverlayLayer.Head)
{
CompBodyAnimator pawnAnimator = pawn.TryGetComp<CompBodyAnimator>();
if (pawnAnimator != null && pawnAnimator.isAnimating && pawn.Drawer.renderer.graphics.headGraphic != null)
if (CompBodyAnimator.IsAnimating(pawn) && pawn.Drawer.renderer.graphics.headGraphic != null)
{
CompBodyAnimator pawnAnimator = pawn.TryGetComp<CompBodyAnimator>();
pawnRot = pawnAnimator.headFacing;
quat = Quaternion.AngleAxis(angle: pawnAnimator.headAngle, axis: Vector3.up);
float y = drawLoc.y;

View file

@ -1,8 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Collections.Generic;
using Verse;
using RimWorld;
using UnityEngine;
@ -25,14 +21,13 @@ namespace Rimworld_Animations {
listingStandard.GapLine();
if (Find.Selector.SingleSelectedThing is Pawn) {
if (Find.Selector.SingleSelectedThing is Pawn curPawn) {
Pawn curPawn = Find.Selector.SingleSelectedThing as Pawn;
if (CompBodyAnimator.IsAnimating(curPawn)) {
if (curPawn.TryGetComp<CompBodyAnimator>().isAnimating) {
AnimationDef def = curPawn.TryGetComp<CompBodyAnimator>().CurrentAnimation;
int ActorIndex = curPawn.TryGetComp<CompBodyAnimator>().ActorIndex;
CompBodyAnimator compBodyAnimator = curPawn.TryGetComp<CompBodyAnimator>();
AnimationDef def = compBodyAnimator.CurrentAnimation;
int ActorIndex = compBodyAnimator.ActorIndex;
float offsetX = 0, offsetZ = 0, rotation = 0;
string bodyTypeDef = (curPawn.story?.bodyType != null) ? curPawn.story.bodyType.ToString() : "";
@ -57,8 +52,6 @@ namespace Rimworld_Animations {
listingStandard.Label("Warning--You generally don't want to change human offsets, only alien offsets");
}
bool mirrored = curPawn.TryGetComp<CompBodyAnimator>().Mirror;
float.TryParse(listingStandard.TextEntryLabeled("X Offset: ", offsetX.ToString()), out offsetX);
offsetX = listingStandard.Slider(offsetX, -2, 2);

View file

@ -23,17 +23,16 @@ namespace Rimworld_Animations {
}
}))();
}
catch (TypeLoadException ex) {
catch (TypeLoadException) {
}
}
public static bool Prefix(ref Pawn ___pawn, ref Rot4 headFacing, ref Vector3 headOrigin, ref Quaternion quaternion, ref bool portrait) {
public static bool Prefix(Pawn ___pawn, ref Rot4 headFacing, ref Vector3 headOrigin, ref Quaternion quaternion, bool portrait) {
if (!portrait && CompBodyAnimator.IsAnimating(___pawn)) {
CompBodyAnimator bodyAnim = ___pawn.TryGetComp<CompBodyAnimator>();
if (bodyAnim != null && bodyAnim.isAnimating && !portrait) {
headFacing = bodyAnim.headFacing;
headOrigin = new Vector3(bodyAnim.getPawnHeadPosition().x, headOrigin.y, bodyAnim.getPawnHeadPosition().z);
quaternion = Quaternion.AngleAxis(bodyAnim.headAngle, Vector3.up);

View file

@ -1,11 +1,5 @@
using HarmonyLib;
using rjw;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
namespace Rimworld_Animations
{
@ -14,7 +8,7 @@ namespace Rimworld_Animations
{
public static bool Prefix(JobDriver_Sex __instance)
{
if (__instance.pawn.TryGetComp<CompBodyAnimator>().isAnimating)
if (CompBodyAnimator.IsAnimating(__instance.pawn))
{
return false;
}

View file

@ -1,13 +1,9 @@
using System;
using System.Collections.Generic;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using HarmonyLib;
using RimWorld;
using Verse;
using rjw;
using System.Reflection.Emit;
using Verse.AI;
namespace Rimworld_Animations
@ -27,11 +23,7 @@ namespace Rimworld_Animations
}
return true;
}
}
[HarmonyPatch(typeof(JobDriver_JoinInBed), "MakeNewToils")]
@ -66,19 +58,13 @@ namespace Rimworld_Animations
toils[3].AddPreTickAction(() =>
{
if (!__instance.Partner.TryGetComp<CompBodyAnimator>().isAnimating)
if (!CompBodyAnimator.IsAnimating(__instance.Partner))
{
__instance.pawn.TryGetComp<CompBodyAnimator>().isAnimating = false;
}
});
__result = toils.AsEnumerable();
}
}
}

View file

@ -1,8 +1,6 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using HarmonyLib;
using RimWorld;
using Verse;
@ -158,10 +156,12 @@ namespace Rimworld_Animations {
public static void Postfix(ref JobDriver_SexBaseInitiator __instance) {
if ((__instance.Target as Pawn)?.jobs?.curDriver is JobDriver_SexBaseReciever) {
if (__instance.pawn.TryGetComp<CompBodyAnimator>().isAnimating) {
Pawn reciever = __instance.Target as Pawn;
List<Pawn> parteners = ((__instance.Target as Pawn)?.jobs.curDriver as JobDriver_SexBaseReciever).parteners;
if (reciever?.jobs?.curDriver is JobDriver_SexBaseReciever recieverJobDriver) {
if (CompBodyAnimator.IsAnimating(__instance.pawn)) {
List<Pawn> parteners = recieverJobDriver.parteners;
for (int i = 0; i < parteners.Count; i++) {
@ -173,13 +173,13 @@ namespace Rimworld_Animations {
__instance.Target.TryGetComp<CompBodyAnimator>().isAnimating = false;
if (xxx.is_human((__instance.Target as Pawn))) {
(__instance.Target as Pawn)?.Drawer.renderer.graphics.ResolveApparelGraphics();
PortraitsCache.SetDirty((__instance.Target as Pawn));
if (xxx.is_human(reciever)) {
reciever?.Drawer.renderer.graphics.ResolveApparelGraphics();
PortraitsCache.SetDirty(reciever);
}
}
((__instance.Target as Pawn)?.jobs.curDriver as JobDriver_SexBaseReciever).parteners.Remove(__instance.pawn);
recieverJobDriver?.parteners.Remove(__instance.pawn);
}

View file

@ -1,4 +1,4 @@
using HarmonyLib;
/*using HarmonyLib;
using System;
using System.Collections.Generic;
using System.Linq;
@ -19,4 +19,4 @@ namespace Rimworld_Animations
}
}
}
}*/

View file

@ -5,7 +5,6 @@ using HarmonyLib;
using RimWorld;
using Verse;
using UnityEngine;
using System.Reflection;
using System.Reflection.Emit;
namespace Rimworld_Animations {
@ -31,12 +30,10 @@ namespace Rimworld_Animations {
PawnGraphicSet graphics = __instance.graphics;
Pawn pawn = graphics.pawn;
CompBodyAnimator bodyAnim = pawn.TryGetComp<CompBodyAnimator>();
if (bodyAnim != null && bodyAnim.isAnimating && pawn.Map == Find.CurrentMap)
if (CompBodyAnimator.IsAnimating(pawn) && pawn.Map == Find.CurrentMap)
{
bodyAnim.animatePawnBody(ref rootLoc, ref angle, ref bodyFacing);
pawn.TryGetComp<CompBodyAnimator>().animatePawnBody(ref rootLoc, ref angle, ref bodyFacing);
}

View file

@ -1,29 +1,23 @@
using HarmonyLib;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
namespace Rimworld_Animations {
[HarmonyPatch(typeof(Thing), "Rotation", MethodType.Getter)]
[HarmonyPatch(typeof(Thing), nameof(Thing.Rotation), MethodType.Getter)]
public static class HarmonyPatch_PawnRotation {
public static bool Prefix(Thing __instance, ref Rot4 __result) {
if(!(__instance is Pawn) || (__instance as Pawn)?.TryGetComp<CompBodyAnimator>() == null || !(__instance as Pawn).TryGetComp<CompBodyAnimator>().isAnimating) {
if (!(__instance is Pawn pawn)) {
return true;
}
if (!CompBodyAnimator.IsAnimating(pawn)) {
return true;
}
Pawn pawn = (__instance as Pawn);
__result = pawn.TryGetComp<CompBodyAnimator>().bodyFacing;
return false;
}
}
}

View file

@ -1,9 +1,4 @@
using HarmonyLib;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using Verse;
@ -13,10 +8,9 @@ namespace Rimworld_Animations {
public static class HarmonyPatch_Pawn_DrawTracker {
public static bool Prefix(ref Pawn ___pawn, ref Vector3 __result) {
if (CompBodyAnimator.IsAnimating(___pawn)) {
CompBodyAnimator bodyAnim = ___pawn.TryGetComp<CompBodyAnimator>();
if (bodyAnim != null && bodyAnim.isAnimating) {
__result = ___pawn.TryGetComp<CompBodyAnimator>().anchor + ___pawn.TryGetComp<CompBodyAnimator>().deltaPos;
__result = bodyAnim.anchor + bodyAnim.deltaPos;
return false;
}

View file

@ -1,9 +1,4 @@
using HarmonyLib;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
namespace Rimworld_Animations
@ -13,8 +8,7 @@ namespace Rimworld_Animations
{
public static bool Prefix(ref Pawn ___pawn)
{
if (___pawn.TryGetComp<CompBodyAnimator>() != null && ___pawn.TryGetComp<CompBodyAnimator>().isAnimating)
if (CompBodyAnimator.IsAnimating(___pawn))
{
return false;
}

View file

@ -1,12 +1,6 @@
using HarmonyLib;
using RimWorld;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection.Emit;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using Verse;
namespace Rimworld_Animations
@ -16,18 +10,16 @@ namespace Rimworld_Animations
{
static bool ClearCache(Pawn pawn)
{
return pawn.IsInvisible() || (pawn.TryGetComp<CompBodyAnimator>() != null && pawn.TryGetComp<CompBodyAnimator>().isAnimating);
return pawn.IsInvisible() || CompBodyAnimator.IsAnimating(pawn);
}
public static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
{
var list = instructions.ToList();
foreach (CodeInstruction i in instructions)
{
if (i.OperandIs(AccessTools.Method(typeof(PawnUtility), "IsInvisible")))
if (i.Calls(AccessTools.Method(typeof(PawnUtility), nameof(PawnUtility.IsInvisible))))
{
yield return new CodeInstruction(OpCodes.Call, AccessTools.Method(typeof(PawnRenderer_RenderPawnAt_Patch), "ClearCache"));
yield return CodeInstruction.Call(typeof(PawnRenderer_RenderPawnAt_Patch), nameof(ClearCache));
}
else
{

View file

@ -169,11 +169,10 @@ namespace Rimworld_Animations {
return;
}
CompBodyAnimator pawnAnimator = pawn.TryGetComp<CompBodyAnimator>();
if (pawnAnimator == null || !pawnAnimator.isAnimating) {
if (!CompBodyAnimator.IsAnimating(pawn)) {
GenDraw.DrawMeshNowOrLater(mesh, loc, quaternion, material, drawNow);
} else {
CompBodyAnimator pawnAnimator = pawn.TryGetComp<CompBodyAnimator>();
Vector3 pawnHeadPosition = pawnAnimator.getPawnHeadPosition();
pawnHeadPosition.y = loc.y;
GenDraw.DrawMeshNowOrLater(MeshPool.humanlikeHeadSet.MeshAt(pawnAnimator.headFacing), pawnHeadPosition, Quaternion.AngleAxis(pawnAnimator.headAngle, Vector3.up), material, true);
@ -184,14 +183,13 @@ namespace Rimworld_Animations {
{
if (flags.FlagSet(PawnRenderFlags.Portrait)) return;
CompBodyAnimator anim = pawn.TryGetComp<CompBodyAnimator>();
if (anim.isAnimating)
if (CompBodyAnimator.IsAnimating(pawn))
{
CompBodyAnimator anim = pawn.TryGetComp<CompBodyAnimator>();
bodyFacing = anim.headFacing;
angle = anim.headAngle;
quat = Quaternion.AngleAxis(anim.headAngle, Vector3.up);
pos = anim.getPawnHeadOffset();
}
}
@ -202,12 +200,12 @@ namespace Rimworld_Animations {
return;
}
CompBodyAnimator pawnAnimator = pawn.TryGetComp<CompBodyAnimator>();
if (pawnAnimator == null || !pawnAnimator.isAnimating || portrait) {
if (!CompBodyAnimator.IsAnimating(pawn) || portrait) {
GenDraw.DrawMeshNowOrLater(mesh, loc, quaternion, material, portrait);
}
else {
CompBodyAnimator pawnAnimator = pawn.TryGetComp<CompBodyAnimator>();
Vector3 pawnHeadPosition = pawnAnimator.getPawnHeadPosition();
pawnHeadPosition.x *= bodySizeFactor;
pawnHeadPosition.x *= bodySizeFactor;

View file

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<Manifest>
<identifier>Rimworld-Animations</identifier>
<version>1.3.4</version>
<version>1.3.7</version>
</Manifest>

View file

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
@ -12,6 +12,7 @@
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
<LangVersion>9</LangVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>false</DebugSymbols>

View file

@ -6,52 +6,162 @@ using System.Reflection;
using System.Reflection.Emit;
using System.Text;
using System.Threading.Tasks;
using System.Runtime.CompilerServices;
using UnityEngine;
using Verse;
using AlienRace;
namespace Rimworld_Animations {
namespace Rimworld_Animations
{
[StaticConstructorOnStartup]
public static class HarmonyPatch_AlienRace
{
static readonly Type AlienRace_HarmonyPatches = AccessTools.TypeByName("AlienRace.HarmonyPatches");
static readonly MethodInfo InnerDrawAddon;
static readonly FieldInfo AccessForPawn;
static readonly FieldInfo AccessForRotation;
static HarmonyPatch_AlienRace()
{
(new Harmony("rjwanim")).Patch(AccessTools.Method(AccessTools.TypeByName("AlienRace.HarmonyPatches"), "DrawAddons"),
prefix: new HarmonyMethod(AccessTools.Method(typeof(HarmonyPatch_AlienRace), "Prefix_AnimateHeadAddons")));
}
/* todo: replace jank prefix with this
public static void Prefix_DrawAddonsFinalHook(ref Pawn pawn, ref AlienPartGenerator.BodyAddon addon, ref Rot4 rot, ref Graphic graphic, ref Vector3 offsetVector, ref float angle, ref Material mat)
AccessForPawn = null;
AccessForRotation = null;
InnerDrawAddon = AccessTools.FirstMethod(AlienRace_HarmonyPatches, (mi) =>
{
CompBodyAnimator animator = pawn.TryGetComp<CompBodyAnimator>();
if (mi.GetCustomAttribute<CompilerGeneratedAttribute>() is null) return false;
if (mi.ReturnType != typeof(void)) return false;
if (!mi.Name.Contains("DrawAddon")) return false;
if (animator == null || !animator.isAnimating)
var parameters = mi.GetParameters();
if (parameters.Length != 4) return false;
if (parameters[0].ParameterType != typeof(AlienPartGenerator.BodyAddon)) return false;
if (parameters[1].ParameterType != typeof(Graphic)) return false;
if (parameters[2].ParameterType != typeof(Vector2)) return false;
return true;
});
if (InnerDrawAddon is null)
{
Log.Error("[rjwanim] Failed to apply Alien Race patches: could not find local `DrawAddon` method.");
return;
}
if(addon.alignWithHead || addon.drawnInBed)
{
rot = animator.headFacing;
angle = animator.headAngle;
offsetVector += animator.deltaPos + animator.bodyAngle * animator.headBob;
// Extract the closure struct. This is passed with `ref`, so we have
// to also pull the element type to get rid of that.
var displayClassType = InnerDrawAddon.GetParameters()[3].ParameterType.GetElementType();
if (displayClassType is null)
{
Log.Error("[rjwanim] Failed to apply Alien Race patches: could not get type of `DrawAddon` closure.");
return;
}
AccessForPawn = AccessTools.Field(displayClassType, "pawn");
if (AccessForPawn is null)
{
Log.Error("[rjwanim] Failed to apply Alien Race patches: could not find field `pawn` of closure.");
return;
}
AccessForRotation = AccessTools.Field(displayClassType, "rotation");
if (AccessForRotation is null)
{
Log.Error("[rjwanim] Failed to apply Alien Race patches: could not find field `rotation` of closure.");
return;
}
// Got access to everything. It should be safe to setup the patches.
var harmonyInstance = new Harmony("rjwanim");
harmonyInstance.Patch(
InnerDrawAddon,
prefix: new HarmonyMethod(AccessTools.Method(typeof(HarmonyPatch_AlienRace), nameof(Prefix_FixDrawAddonRotation))),
postfix: new HarmonyMethod(AccessTools.Method(typeof(HarmonyPatch_AlienRace), nameof(Postfix_FixDrawAddonRotation)))
);
harmonyInstance.Patch(
AccessTools.Method(AlienRace_HarmonyPatches, "DrawAddonsFinalHook"),
postfix: new HarmonyMethod(AccessTools.Method(typeof(HarmonyPatch_AlienRace), nameof(Postfix_DrawAddonsFinalHook)))
);
}
public static bool ShouldForceDrawForBody(Pawn pawn, AlienPartGenerator.BodyAddon addon)
{
if (pawn.def is not ThingDef_AlienRace alienProps) return false;
if (alienProps.defName.Contains("Orassan") && addon.path.ToLower().Contains("tail"))
return true;
return false;
}
// The parameter `__3` is the compiler generated closure struct.
// Even though `__3` is a value type passed by reference, receiving it as
// an object boxes the underlying reference, so we don't need `ref` here.
// In fact, if you try to add it, RimWorld will crash outright!
public static void Prefix_FixDrawAddonRotation(AlienPartGenerator.BodyAddon ba, object __3, out Rot4 __state)
{
// Store the original rotation so we can restore it later.
__state = (Rot4)AccessForRotation.GetValue(__3);
if (ba is null) return;
var pawn = (Pawn)AccessForPawn.GetValue(__3);
if (pawn.TryGetComp<CompBodyAnimator>() is not { } animator) return;
if (!animator.isAnimating) return;
var forceDrawForBody = ShouldForceDrawForBody(pawn, ba);
// Set the rotation according to the animation.
if ((ba.drawnInBed && !forceDrawForBody) || ba.alignWithHead)
AccessForRotation.SetValue(__3, animator.headFacing);
else
AccessForRotation.SetValue(__3, animator.bodyFacing);
}
public static void Postfix_FixDrawAddonRotation(object __3, Rot4 __state)
{
// Restore the original value, since we're in a loop and the next
// part may need the previous rotation. Just being safe.
AccessForRotation.SetValue(__3, __state);
}
public static void Postfix_DrawAddonsFinalHook(Pawn pawn, AlienPartGenerator.BodyAddon addon, Rot4 rot, ref Vector3 offsetVector, ref float angle)
{
if (pawn.TryGetComp<CompBodyAnimator>() is not { } animator) return;
if (!animator.isAnimating) return;
var forceDrawForBody = ShouldForceDrawForBody(pawn, addon);
if ((addon.drawnInBed && !forceDrawForBody) || addon.alignWithHead)
{
angle = animator.headAngle;
offsetVector += animator.deltaPos + animator.headBob;
}
else
{
rot = animator.bodyFacing;
if (AnimationSettings.controlGenitalRotation && addon.path.ToLower().Contains("penis"))
angle = animator.genitalAngle;
else
angle = animator.bodyAngle;
offsetVector += animator.deltaPos;
}
if (rot == Rot4.North && addon.layerInvert)
{
offsetVector.y = -offsetVector.y;
}
*/
if (rot == Rot4.East)
{
angle *= -1f;
offsetVector.x = -offsetVector.x;
}
}
public static bool Prefix_AnimateHeadAddons(PawnRenderFlags renderFlags, Vector3 vector, Vector3 headOffset, Pawn pawn, Quaternion quat, Rot4 rotation)
{
if (renderFlags.FlagSet(PawnRenderFlags.Portrait) || pawn.TryGetComp<CompBodyAnimator>() == null || !pawn.TryGetComp<CompBodyAnimator>().isAnimating) return true;
if (renderFlags.FlagSet(PawnRenderFlags.Portrait) || !CompBodyAnimator.IsAnimating(pawn)) return true;
if (!(pawn.def is ThingDef_AlienRace alienProps) || renderFlags.FlagSet(PawnRenderFlags.Invisible)) return false;
List<AlienPartGenerator.BodyAddon> addons = alienProps.alienRace.generalSettings.alienPartGenerator.bodyAddons;
@ -120,14 +230,23 @@ namespace Rimworld_Animations {
if (AnimationSettings.controlGenitalRotation && pawnAnimator.controlGenitalAngle && ba?.hediffGraphics != null && ba.hediffGraphics.Count != 0 && ba.hediffGraphics[0]?.path != null && (ba.hediffGraphics[0].path.Contains("Penis") || ba.hediffGraphics[0].path.Contains("penis")))
{
GenDraw.DrawMeshNowOrLater(mesh: addonGraphic.MeshAt(rot: rotation), loc: vector + (ba.alignWithHead ? headOffset : Vector3.zero) + vector2.RotatedBy(angle: Mathf.Acos(f: Quaternion.Dot(a: Quaternion.identity, b: addonRotation)) * 2f * 57.29578f),
quat: Quaternion.AngleAxis(angle: pawnAnimator.genitalAngle, axis: Vector3.up), mat: addonGraphic.MatAt(rot: rotation), renderFlags.FlagSet(PawnRenderFlags.DrawNow));
GenDraw.DrawMeshNowOrLater(
mesh: addonGraphic.MeshAt(rot: rotation),
loc: vector + (ba.alignWithHead ? headOffset : Vector3.zero) + vector2.RotatedBy(angle: Mathf.Acos(f: Quaternion.Dot(a: Quaternion.identity, b: addonRotation)) * 2f * 57.29578f),
quat: Quaternion.AngleAxis(angle: pawnAnimator.genitalAngle, axis: Vector3.up),
mat: addonGraphic.MatAt(rot: rotation),
drawNow: renderFlags.FlagSet(PawnRenderFlags.DrawNow)
);
}
else
{
GenDraw.DrawMeshNowOrLater(mesh: addonGraphic.MeshAt(rot: rotation), loc: vector + (ba.alignWithHead ? headOffset : Vector3.zero) + vector2.RotatedBy(angle: Mathf.Acos(f: Quaternion.Dot(a: Quaternion.identity, b: addonRotation)) * 2f * 57.29578f),
quat: Quaternion.AngleAxis(angle: num, axis: Vector3.up) * addonRotation, mat: addonGraphic.MatAt(rot: rotation), renderFlags.FlagSet(PawnRenderFlags.DrawNow));
GenDraw.DrawMeshNowOrLater(
mesh: addonGraphic.MeshAt(rot: rotation),
loc: vector + (ba.alignWithHead ? headOffset : Vector3.zero) + vector2.RotatedBy(angle: Mathf.Acos(f: Quaternion.Dot(a: Quaternion.identity, b: addonRotation)) * 2f * 57.29578f),
quat: Quaternion.AngleAxis(angle: num, axis: Vector3.up) * addonRotation,
mat: addonGraphic.MatAt(rot: rotation),
drawNow: renderFlags.FlagSet(PawnRenderFlags.DrawNow)
);
}
}

View file

@ -0,0 +1,465 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<Patch_SexToysMasturbation.SexToyAnimationDef>
<defName>Masturbation_DildoVaginal</defName>
<label>dildo masturbation</label>
<requiredBodyPart>vagina</requiredBodyPart>
<sounds>true</sounds>
<sexTypes>
<li>Masturbation</li>
</sexTypes>
<actors>
<li>
<defNames>
<li>Human</li>
</defNames>
<isFucked>true</isFucked>
</li>
</actors>
<animationStages>
<li>
<stageName>Masturbating</stageName>
<isLooping>true</isLooping>
<playTimeTicks>917</playTimeTicks>
<stageIndex>0</stageIndex>
<animationClips>
<li Class="Rimworld_Animations.PawnAnimationClip">
<layer>LayingPawn</layer>
<keyframes>
<li>
<!--out-->
<tickDuration>40</tickDuration>
<bodyAngle>73.01611</bodyAngle>
<headAngle>40.0739746</headAngle>
<genitalAngle>0</genitalAngle>
<bodyOffsetZ>0.054543376</bodyOffsetZ>
<bodyOffsetX>0.112624526</bodyOffsetX>
<headBob>0</headBob>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
</li>
<li>
<!--almost out-->
<soundEffect>Slimy</soundEffect>
<tickDuration>30</tickDuration>
<bodyAngle>76.4867554</bodyAngle>
<headAngle>45.3887634</headAngle>
<genitalAngle>0</genitalAngle>
<bodyOffsetZ>0.0506898165</bodyOffsetZ>
<bodyOffsetX>0.08564949</bodyOffsetX>
<headBob>0</headBob>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
</li>
<li>
<!-- in -->
<tickDuration>30</tickDuration>
<bodyAngle>78.22131</bodyAngle>
<headAngle>48.0072327</headAngle>
<genitalAngle>0</genitalAngle>
<bodyOffsetZ>0.039129138</bodyOffsetZ>
<bodyOffsetX>0.07794231</bodyOffsetX>
<headBob>0</headBob>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
</li>
<li>
<!--almost out-->
<tickDuration>30</tickDuration>
<bodyAngle>76.4867554</bodyAngle>
<headAngle>45.3887634</headAngle>
<genitalAngle>0</genitalAngle>
<bodyOffsetZ>0.0506898165</bodyOffsetZ>
<bodyOffsetX>0.08564949</bodyOffsetX>
<headBob>0</headBob>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
</li>
<li>
<!--out-->
<tickDuration>1</tickDuration>
<bodyAngle>73.01611</bodyAngle>
<headAngle>40.0739746</headAngle>
<genitalAngle>0</genitalAngle>
<bodyOffsetZ>0.054543376</bodyOffsetZ>
<bodyOffsetX>0.112624526</bodyOffsetX>
<headBob>0</headBob>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
</li>
</keyframes>
</li>
<li Class="Rimworld_Animations.ThingAnimationClip">
<keyframes>
<li>
<!--out-->
<tickDuration>40</tickDuration>
<positionX>-0.359264076</positionX>
<positionZ>-0.00901746</positionZ>
<rotation>114.011215</rotation>
</li>
<li>
<!--almost out-->
<tickDuration>30</tickDuration>
<positionX>-0.2783391</positionX>
<positionZ>-0.0514066666</positionZ>
<rotation>81.16443</rotation>
</li>
<li>
<!--in-->
<tickDuration>30</tickDuration>
<positionX>-0.1704393</positionX>
<positionZ>-0.0668209046</positionZ>
<rotation>72.8611145</rotation>
</li>
<li>
<!--almost out-->
<tickDuration>30</tickDuration>
<positionX>-0.2783391</positionX>
<positionZ>-0.0514066666</positionZ>
<rotation>81.16443</rotation>
</li>
<li>
<!--out-->
<tickDuration>1</tickDuration>
<positionX>-0.359264076</positionX>
<positionZ>-0.00901746</positionZ>
<rotation>114.011215</rotation>
</li>
</keyframes>
</li>
</animationClips>
</li>
<li>
<stageName>GettingIntoPosition</stageName>
<isLooping>false</isLooping>
<stageIndex>0</stageIndex>
<animationClips>
<li Class="Rimworld_Animations.PawnAnimationClip">
<layer>LayingPawn</layer>
<keyframes>
<li>
<!--out-->
<tickDuration>50</tickDuration>
<bodyAngle>73.01611</bodyAngle>
<headAngle>40.0739746</headAngle>
<genitalAngle>0</genitalAngle>
<bodyOffsetZ>0.054543376</bodyOffsetZ>
<bodyOffsetX>0.112624526</bodyOffsetX>
<headBob>0</headBob>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
</li>
<li>
<soundEffect>Slimy</soundEffect>
<tickDuration>1</tickDuration>
<bodyAngle>81.65927</bodyAngle>
<headAngle>58.8843079</headAngle>
<genitalAngle>0</genitalAngle>
<bodyOffsetZ>0.03912908</bodyOffsetZ>
<bodyOffsetX>0.08950315</bodyOffsetX>
<headBob>0</headBob>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
</li>
</keyframes>
</li>
<li Class="Rimworld_Animations.ThingAnimationClip">
<keyframes>
<li>
<!--out-->
<tickDuration>50</tickDuration>
<positionX>-0.359264076</positionX>
<positionZ>-0.00901746</positionZ>
<rotation>114.011215</rotation>
</li>
<li>
<!--out-->
<tickDuration>1</tickDuration>
<positionX>-0.2899</positionX>
<positionZ>-0.0282852575</positionZ>
<rotation>98.13748</rotation>
</li>
</keyframes>
</li>
</animationClips>
</li>
<li>
<stageName>FastMasturbation</stageName>
<isLooping>true</isLooping>
<stageIndex>0</stageIndex>
<playTimeTicks>1610</playTimeTicks>
<animationClips>
<li Class="Rimworld_Animations.PawnAnimationClip">
<layer>LayingPawn</layer>
<keyframes>
<li>
<tickDuration>20</tickDuration>
<bodyAngle>81.65927</bodyAngle>
<headAngle>58.8843079</headAngle>
<genitalAngle>0</genitalAngle>
<bodyOffsetZ>0.03912908</bodyOffsetZ>
<bodyOffsetX>0.08950315</bodyOffsetX>
<headBob>0</headBob>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
</li>
<li>
<soundEffect>Slimy</soundEffect>
<tickDuration>25</tickDuration>
<bodyAngle>85.17255</bodyAngle>
<headAngle>58.0615845</headAngle>
<genitalAngle>0</genitalAngle>
<bodyOffsetZ>0.03527552</bodyOffsetZ>
<bodyOffsetX>0.0471138731</bodyOffsetX>
<headBob>0</headBob>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>81.65927</bodyAngle>
<headAngle>58.8843079</headAngle>
<genitalAngle>0</genitalAngle>
<bodyOffsetZ>0.03912908</bodyOffsetZ>
<bodyOffsetX>0.08950315</bodyOffsetX>
<headBob>0</headBob>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
</li>
</keyframes>
</li>
<li Class="Rimworld_Animations.ThingAnimationClip">
<keyframes>
<li>
<!--out-->
<tickDuration>25</tickDuration>
<positionX>-0.2899</positionX>
<positionZ>-0.0282852575</positionZ>
<rotation>98.13748</rotation>
</li>
<li>
<!--out-->
<tickDuration>20</tickDuration>
<positionX>-0.178146541</positionX>
<positionZ>-0.01672452</positionZ>
<rotation>96.95889</rotation>
</li>
<li>
<!--out-->
<tickDuration>1</tickDuration>
<positionX>-0.2899</positionX>
<positionZ>-0.0282852575</positionZ>
<rotation>98.13748</rotation>
</li>
</keyframes>
</li>
</animationClips>
</li>
<li>
<stageName>VeryFastMasturbation</stageName>
<isLooping>true</isLooping>
<stageIndex>0</stageIndex>
<playTimeTicks>225</playTimeTicks>
<animationClips>
<li Class="Rimworld_Animations.PawnAnimationClip">
<layer>LayingPawn</layer>
<keyframes>
<li>
<tickDuration>6</tickDuration>
<bodyAngle>81.65927</bodyAngle>
<headAngle>58.8843079</headAngle>
<genitalAngle>0</genitalAngle>
<bodyOffsetZ>0.03912908</bodyOffsetZ>
<bodyOffsetX>0.08950315</bodyOffsetX>
<headBob>0</headBob>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
</li>
<li>
<soundEffect>Slimy</soundEffect>
<tickDuration>8</tickDuration>
<bodyAngle>85.17255</bodyAngle>
<headAngle>58.0615845</headAngle>
<genitalAngle>0</genitalAngle>
<bodyOffsetZ>0.03527552</bodyOffsetZ>
<bodyOffsetX>0.0471138731</bodyOffsetX>
<headBob>0</headBob>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>81.65927</bodyAngle>
<headAngle>58.8843079</headAngle>
<genitalAngle>0</genitalAngle>
<bodyOffsetZ>0.03912908</bodyOffsetZ>
<bodyOffsetX>0.08950315</bodyOffsetX>
<headBob>0</headBob>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
</li>
</keyframes>
</li>
<li Class="Rimworld_Animations.ThingAnimationClip">
<keyframes>
<li>
<!--out-->
<tickDuration>6</tickDuration>
<positionX>-0.2899</positionX>
<positionZ>-0.0282852575</positionZ>
<rotation>98.13748</rotation>
</li>
<li>
<!--out-->
<tickDuration>8</tickDuration>
<positionX>-0.178146541</positionX>
<positionZ>-0.01672452</positionZ>
<rotation>96.95889</rotation>
</li>
<li>
<!--out-->
<tickDuration>1</tickDuration>
<positionX>-0.2899</positionX>
<positionZ>-0.0282852575</positionZ>
<rotation>98.13748</rotation>
</li>
</keyframes>
</li>
</animationClips>
</li>
<li>
<stageName>Orgasm</stageName>
<isLooping>false</isLooping>
<stageIndex>0</stageIndex>
<animationClips>
<li Class="Rimworld_Animations.PawnAnimationClip">
<layer>LayingPawn</layer>
<keyframes>
<li>
<soundEffect>Slimy</soundEffect>
<tickDuration>6</tickDuration>
<bodyAngle>81.65927</bodyAngle>
<headAngle>58.8843079</headAngle>
<genitalAngle>0</genitalAngle>
<bodyOffsetZ>0.03912908</bodyOffsetZ>
<bodyOffsetX>0.08950315</bodyOffsetX>
<headBob>0</headBob>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
</li>
<li>
<quiver>True</quiver>
<soundEffect>Cum</soundEffect>
<tickDuration>80</tickDuration>
<bodyAngle>85.17255</bodyAngle>
<headAngle>58.0615845</headAngle>
<genitalAngle>0</genitalAngle>
<bodyOffsetZ>0.03527552</bodyOffsetZ>
<bodyOffsetX>0.0471138731</bodyOffsetX>
<headBob>0</headBob>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
</li>
<li>
<quiver>True</quiver>
<soundEffect>Cum</soundEffect>
<tickDuration>90</tickDuration>
<bodyAngle>92.15109</bodyAngle>
<headAngle>96.34238</headAngle>
<genitalAngle>0</genitalAngle>
<bodyOffsetZ>0.0237147212</bodyOffsetZ>
<bodyOffsetX>0.0432603136</bodyOffsetX>
<headBob>0</headBob>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
</li>
<li>
<quiver>True</quiver>
<soundEffect>Cum</soundEffect>
<tickDuration>70</tickDuration>
<bodyAngle>92.15109</bodyAngle>
<headAngle>96.34238</headAngle>
<genitalAngle>0</genitalAngle>
<bodyOffsetZ>0.0237147212</bodyOffsetZ>
<bodyOffsetX>0.0432603136</bodyOffsetX>
<headBob>0</headBob>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
</li>
<li>
<tickDuration>70</tickDuration>
<bodyAngle>92.15109</bodyAngle>
<headAngle>96.34238</headAngle>
<genitalAngle>0</genitalAngle>
<bodyOffsetZ>0.0237147212</bodyOffsetZ>
<bodyOffsetX>0.0432603136</bodyOffsetX>
<headBob>0</headBob>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>81.65927</bodyAngle>
<headAngle>58.8843079</headAngle>
<genitalAngle>0</genitalAngle>
<bodyOffsetZ>0.03912908</bodyOffsetZ>
<bodyOffsetX>0.08950315</bodyOffsetX>
<headBob>0</headBob>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
</li>
</keyframes>
</li>
<li Class="Rimworld_Animations.ThingAnimationClip">
<keyframes>
<li>
<!--out-->
<tickDuration>6</tickDuration>
<positionX>-0.2899</positionX>
<positionZ>-0.0282852575</positionZ>
<rotation>98.13748</rotation>
</li>
<li>
<!--out-->
<tickDuration>80</tickDuration>
<positionX>-0.178146541</positionX>
<positionZ>-0.01672452</positionZ>
<rotation>96.95889</rotation>
</li>
<li>
<!--out-->
<tickDuration>90</tickDuration>
<positionX>-0.178146541</positionX>
<positionZ>-0.01672452</positionZ>
<rotation>96.95889</rotation>
</li>
<li>
<!--out-->
<tickDuration>70</tickDuration>
<positionX>-0.178146541</positionX>
<positionZ>-0.01672452</positionZ>
<rotation>96.95889</rotation>
</li>
<li>
<!--out-->
<tickDuration>70</tickDuration>
<positionX>-0.178146541</positionX>
<positionZ>-0.01672452</positionZ>
<rotation>96.95889</rotation>
</li>
<li>
<!--out-->
<tickDuration>1</tickDuration>
<positionX>-0.2899</positionX>
<positionZ>-0.0282852575</positionZ>
<rotation>98.13748</rotation>
</li>
</keyframes>
</li>
</animationClips>
</li>
</animationStages>
</Patch_SexToysMasturbation.SexToyAnimationDef>
</Defs>

View file

@ -83,6 +83,7 @@
</ItemGroup>
<ItemGroup>
<Content Include="1.3\Defs\AnimationDefs\Animations_Dildo.xml" />
<Content Include="1.4\Defs\AnimationDefs\Animations_Dildo.xml" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>