diff --git a/1.5/Assemblies/Rimworld-Animations.dll b/1.5/Assemblies/Rimworld-Animations.dll
index 9f4b569..9ecd083 100644
Binary files a/1.5/Assemblies/Rimworld-Animations.dll and b/1.5/Assemblies/Rimworld-Animations.dll differ
diff --git a/1.5/Defs/AnimationDefs/TestAnimation1.xml b/1.5/Defs/AnimationDefs/TestAnimation1.xml
index 60362c4..466bbb4 100644
--- a/1.5/Defs/AnimationDefs/TestAnimation1.xml
+++ b/1.5/Defs/AnimationDefs/TestAnimation1.xml
@@ -12,7 +12,6 @@
Rimworld_Animations.AnimationWorker_KeyframesExtended
- Fuck
30
0
true
diff --git a/1.5/Source/Animations/AnimationWorkers/AnimationWorker_KeyframesExtended.cs b/1.5/Source/Animations/AnimationWorkers/AnimationWorker_KeyframesExtended.cs
index 0b74719..1b41241 100644
--- a/1.5/Source/Animations/AnimationWorkers/AnimationWorker_KeyframesExtended.cs
+++ b/1.5/Source/Animations/AnimationWorkers/AnimationWorker_KeyframesExtended.cs
@@ -22,23 +22,6 @@ namespace Rimworld_Animations
return base.OffsetAtTick(tick, parms);
}
- public SoundDef soundAtTick(int tick)
- {
-
- //Verse.Keyframe keyframe = this.part.keyframes[0];
- Verse.Keyframe keyframe2 = this.part.keyframes[this.part.keyframes.Count - 1];
- foreach (Verse.Keyframe keyframe in this.part.keyframes)
- {
- if (tick == keyframe.tick)
- {
- return (keyframe as ExtendedKeyframe).sound;
- }
-
- }
-
- return null;
- }
-
//use extendedkeyframes to determine addon facing
diff --git a/1.5/Source/Comps/CompExtendedAnimator.cs b/1.5/Source/Comps/CompExtendedAnimator.cs
index 442a0fb..463dd3f 100644
--- a/1.5/Source/Comps/CompExtendedAnimator.cs
+++ b/1.5/Source/Comps/CompExtendedAnimator.cs
@@ -93,9 +93,6 @@ namespace Rimworld_Animations {
StopAnimating();
}
}
-
- CheckAndPlaySounds();
-
}
@@ -201,42 +198,6 @@ namespace Rimworld_Animations {
}
- public void CheckAndPlaySounds()
- {
-
- PawnRenderNode rootNode = pawn.Drawer?.renderer?.renderTree?.rootNode;
-
- //check if the rootnode has sounds; if so play it
- if (rootNode?.AnimationWorker is AnimationWorker_KeyframesExtended animWorker)
- {
- SoundDef sound = animWorker.soundAtTick(rootNode.tree.AnimationTick);
- if (sound != null)
- {
- sound.PlayOneShot(new TargetInfo(pawn.Position, pawn.Map));
- }
-
- }
-
-
- if (rootNode?.children != null)
- {
- foreach (PawnRenderNode node in rootNode?.children)
- {
- if (node?.AnimationWorker is AnimationWorker_KeyframesExtended childrenAnimWorker)
- {
- SoundDef sound = childrenAnimWorker.soundAtTick(node.tree.AnimationTick);
- if (sound != null)
- {
- sound.PlayOneShot(new TargetInfo(pawn.Position, pawn.Map));
- }
-
- }
- }
- }
- //do the same for all the child nodes
-
- }
-
public bool AnimationMakesUseOfProp(AnimationPropDef animationProp)
{
// never true if not animating; anim props shouldn't be attached