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7 changed files with 116 additions and 2 deletions
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@ -161,5 +161,26 @@ namespace Rimworld_Animations {
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GenDraw.DrawMeshNowOrLater(mesh, pawnHeadPosition, Quaternion.AngleAxis(pawnAnimator.headAngle, Vector3.up), material, portrait);
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}
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}
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public static void RenderPawnHeadMeshInAnimation(Mesh mesh, Vector3 loc, Quaternion quaternion, Material material, bool portrait, Pawn pawn, float bodySizeFactor = 1) {
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if (pawn == null) {
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GenDraw.DrawMeshNowOrLater(mesh, loc, quaternion, material, portrait);
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return;
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}
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CompBodyAnimator pawnAnimator = pawn.TryGetComp<CompBodyAnimator>();
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if (pawnAnimator == null || !pawnAnimator.isAnimating || portrait) {
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GenDraw.DrawMeshNowOrLater(mesh, loc, quaternion, material, portrait);
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}
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else {
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Vector3 pawnHeadPosition = pawnAnimator.getPawnHeadPosition();
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pawnHeadPosition.x *= bodySizeFactor;
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pawnHeadPosition.x *= bodySizeFactor;
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pawnHeadPosition.y = loc.y;
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GenDraw.DrawMeshNowOrLater(mesh, pawnHeadPosition, Quaternion.AngleAxis(pawnAnimator.headAngle, Vector3.up), material, portrait);
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}
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}
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}
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}
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