fixes for rotations

This commit is contained in:
c0ffee 2021-09-15 20:44:29 -07:00
parent f28c6a5a21
commit fb5dcccf90
4 changed files with 178 additions and 18 deletions

View file

@ -172,6 +172,7 @@ namespace Rimworld_Animations {
angle = anim.headAngle; angle = anim.headAngle;
quat = Quaternion.AngleAxis(anim.headAngle, Vector3.up); quat = Quaternion.AngleAxis(anim.headAngle, Vector3.up);
pos = anim.getPawnHeadOffset(); pos = anim.getPawnHeadOffset();
} }
} }

View file

@ -374,6 +374,7 @@ namespace Rimworld_Animations {
//don't go past 360 or less than 0 //don't go past 360 or less than 0
if (bodyAngle < 0) bodyAngle = 360 - ((-1f*bodyAngle) % 360); if (bodyAngle < 0) bodyAngle = 360 - ((-1f*bodyAngle) % 360);
if (bodyAngle > 360) bodyAngle %= 360; if (bodyAngle > 360) bodyAngle %= 360;
@ -382,7 +383,7 @@ namespace Rimworld_Animations {
if (headAngle > 360) headAngle %= 360; if (headAngle > 360) headAngle %= 360;
if (genitalAngle < 0) genitalAngle = 360 - ((-1f * genitalAngle) % 360); if (genitalAngle < 0) genitalAngle = 360 - ((-1f * genitalAngle) % 360);
if (genitalAngle > 360) genitalAngle %= 360; if (genitalAngle > 360) genitalAngle %= 360;
bodyFacing = mirror ? new Rot4((int)clip.BodyFacing.Evaluate(clipPercent)).Opposite : new Rot4((int)clip.BodyFacing.Evaluate(clipPercent)); bodyFacing = mirror ? new Rot4((int)clip.BodyFacing.Evaluate(clipPercent)).Opposite : new Rot4((int)clip.BodyFacing.Evaluate(clipPercent));

View file

@ -12,26 +12,179 @@ using AlienRace;
namespace Rimworld_Animations { namespace Rimworld_Animations {
[StaticConstructorOnStartup]
public static class HarmonyPatch_AlienRace
{
static HarmonyPatch_AlienRace()
{
(new Harmony("rjw")).Patch(AccessTools.Method(AccessTools.TypeByName("AlienRace.HarmonyPatches"), "DrawAddons"),
prefix: new HarmonyMethod(AccessTools.Method(typeof(HarmonyPatch_AlienRace), "Prefix_AnimateHeadAddons")));
}
public static bool Prefix_AnimateHeadAddons(PawnRenderFlags renderFlags, Vector3 vector, Vector3 headOffset, Pawn pawn, Quaternion quat, Rot4 rotation)
{
if (renderFlags.FlagSet(PawnRenderFlags.Portrait) || pawn.TryGetComp<CompBodyAnimator>() == null || !pawn.TryGetComp<CompBodyAnimator>().isAnimating) return true;
if (!(pawn.def is ThingDef_AlienRace alienProps) || renderFlags.FlagSet(PawnRenderFlags.Invisible)) return false;
List<AlienPartGenerator.BodyAddon> addons = alienProps.alienRace.generalSettings.alienPartGenerator.bodyAddons;
AlienPartGenerator.AlienComp comp = pawn.GetComp<AlienPartGenerator.AlienComp>();
CompBodyAnimator pawnAnimator = pawn.TryGetComp<CompBodyAnimator>();
for (int i = 0; i < addons.Count; i++)
{
AlienPartGenerator.BodyAddon ba = addons[index: i];
if (!ba.CanDrawAddon(pawn: pawn)) continue;
bool forceDrawForBody = false;
if (alienProps.defName.Contains("Orassan") && ba.path.ToLower().Contains("tail"))
{
forceDrawForBody = true;
}
AlienPartGenerator.RotationOffset offset = ba.defaultOffsets.GetOffset(ba.drawnInBed || ba.alignWithHead ? pawnAnimator.headFacing : pawnAnimator.bodyFacing);
Vector3 a = (offset != null) ? offset.GetOffset(renderFlags.FlagSet(PawnRenderFlags.Portrait), pawn.story.bodyType, comp.crownType) : Vector3.zero;
AlienPartGenerator.RotationOffset offset2 = ba.offsets.GetOffset(ba.drawnInBed || ba.alignWithHead ? pawnAnimator.headFacing : pawnAnimator.bodyFacing);
Vector3 vector2 = a + ((offset2 != null) ? offset2.GetOffset(renderFlags.FlagSet(PawnRenderFlags.Portrait), pawn.story.bodyType, comp.crownType) : Vector3.zero);
vector2.y = (ba.inFrontOfBody ? (0.3f + vector2.y) : (-0.3f - vector2.y));
float num = ba.angle;
if (rotation == Rot4.North)
{
if (ba.layerInvert)
{
vector2.y = 0f - vector2.y;
}
num = 0f;
}
if (rotation == Rot4.East)
{
num = 0f - num;
vector2.x = 0f - vector2.x;
}
Graphic addonGraphic = comp.addonGraphics[i];
if ((ba.drawnInBed && !forceDrawForBody) || ba.alignWithHead)
{
Quaternion addonRotation = Quaternion.AngleAxis(pawnAnimator.headAngle < 0 ? 360 - (360 % pawnAnimator.headAngle) : pawnAnimator.headAngle, Vector3.up);
/*
*
* genital rotation is borked
if (AnimationSettings.controlGenitalRotation && pawnAnimator.controlGenitalAngle && ba?.hediffGraphics != null && ba.hediffGraphics.Count != 0 && ba.hediffGraphics[0]?.path != null && (ba.hediffGraphics[0].path.Contains("Penis") || ba.hediffGraphics[0].path.Contains("penis")))
{
addonRotation = Quaternion.AngleAxis(angle: pawnAnimator.genitalAngle < 0 ? 360 - (360 % pawnAnimator.genitalAngle) : pawnAnimator.genitalAngle, axis: Vector3.up);
}
*/
GenDraw.DrawMeshNowOrLater(mesh: addonGraphic.MeshAt(rot: pawnAnimator.headFacing), loc: vector + (ba.alignWithHead ? headOffset : Vector3.zero) + vector2.RotatedBy(angle: Mathf.Acos(f: Quaternion.Dot(a: Quaternion.identity, b: addonRotation)) * 2f * 57.29578f),
quat: Quaternion.AngleAxis(angle: num, axis: Vector3.up) * addonRotation, mat: addonGraphic.MatAt(rot: pawnAnimator.headFacing), renderFlags.FlagSet(PawnRenderFlags.DrawNow));
}
else
{
Quaternion addonRotation = Quaternion.AngleAxis(pawnAnimator.bodyAngle, Vector3.up);
if (AnimationSettings.controlGenitalRotation && pawnAnimator.controlGenitalAngle && ba?.hediffGraphics != null && ba.hediffGraphics.Count != 0 && ba.hediffGraphics[0]?.path != null && (ba.hediffGraphics[0].path.Contains("Penis") || ba.hediffGraphics[0].path.Contains("penis")))
{
addonRotation = Quaternion.AngleAxis(angle: pawnAnimator.genitalAngle, axis: Vector3.up);
}
GenDraw.DrawMeshNowOrLater(mesh: addonGraphic.MeshAt(rot: rotation), loc: vector + (ba.alignWithHead ? headOffset : Vector3.zero) + vector2.RotatedBy(angle: Mathf.Acos(f: Quaternion.Dot(a: Quaternion.identity, b: addonRotation)) * 2f * 57.29578f),
quat: Quaternion.AngleAxis(angle: num, axis: Vector3.up) * addonRotation, mat: addonGraphic.MatAt(rot: rotation), renderFlags.FlagSet(PawnRenderFlags.DrawNow));
}
}
return false;
}
}
/*
[HarmonyPatch(typeof(AlienRace.HarmonyPatches), "DrawAddons")] [HarmonyPatch(typeof(AlienRace.HarmonyPatches), "DrawAddons")]
public static class HarmonyPatch_AlienRace { public static class HarmonyPatch_AlienRace {
public static void RenderHeadAddonInAnimation(Mesh mesh, Vector3 loc, Quaternion quat, Material mat, bool drawNow, Graphic graphic, AlienPartGenerator.BodyAddon bodyAddon, Vector3 v, float num, Vector3 headOffset, Pawn pawn, PawnRenderFlags renderFlags) public static void RenderHeadAddonInAnimation(Mesh mesh, Vector3 loc, Quaternion quat, Material mat, bool drawNow, Graphic graphic, AlienPartGenerator.BodyAddon bodyAddon, Vector3 v, Vector3 headOffset, Pawn pawn, PawnRenderFlags renderFlags, Vector3 vector, Rot4 rotation)
{ {
CompBodyAnimator pawnAnimator = pawn.TryGetComp<CompBodyAnimator>(); CompBodyAnimator pawnAnimator = pawn.TryGetComp<CompBodyAnimator>();
AlienPartGenerator.AlienComp comp = pawn.GetComp<AlienPartGenerator.AlienComp>();
if (pawnAnimator != null && pawnAnimator.isAnimating)
{
if((bodyAddon.drawnInBed || bodyAddon.alignWithHead))
{
AlienPartGenerator.RotationOffset offset = bodyAddon.defaultOffsets.GetOffset(rotation);
Vector3 a = (offset != null) ? offset.GetOffset(renderFlags.FlagSet(PawnRenderFlags.Portrait), pawn.story.bodyType, comp.crownType) : Vector3.zero;
AlienPartGenerator.RotationOffset offset2 = bodyAddon.offsets.GetOffset(rotation);
Vector3 vector2 = a + ((offset2 != null) ? offset2.GetOffset(renderFlags.FlagSet(PawnRenderFlags.Portrait), pawn.story.bodyType, comp.crownType) : Vector3.zero);
vector2.y = (bodyAddon.inFrontOfBody ? (0.3f + vector2.y) : (-0.3f - vector2.y));
float num = bodyAddon.angle;
if (rotation == Rot4.North)
{
if (bodyAddon.layerInvert)
{
vector2.y = -vector2.y;
}
num = 0f;
}
if (rotation == Rot4.East)
{
num = -num;
vector2.x = -vector2.x;
}
vector = vector + Quaternion.AngleAxis(pawnAnimator.bodyAngle, Vector3.up) * pawn.Drawer.renderer.BaseHeadOffsetAt(pawnAnimator.bodyFacing) - pawnAnimator.getPawnHeadOffset(); //convert vector into pseudo body pos for head
quat = Quaternion.AngleAxis(pawnAnimator.headAngle, Vector3.up);
loc = vector + (bodyAddon.alignWithHead ? headOffset : Vector3.zero) + vector2.RotatedBy(Mathf.Acos(Quaternion.Dot(Quaternion.identity, quat)) * 2f * 57.29578f);
mat = graphic.MatAt(rot: pawnAnimator.headFacing);
}
else
{
AlienPartGenerator.RotationOffset offset = bodyAddon.defaultOffsets.GetOffset(rotation);
Vector3 a = (offset != null) ? offset.GetOffset(renderFlags.FlagSet(PawnRenderFlags.Portrait), pawn.story.bodyType, comp.crownType) : Vector3.zero;
AlienPartGenerator.RotationOffset offset2 = bodyAddon.offsets.GetOffset(rotation);
Vector3 vector2 = a + ((offset2 != null) ? offset2.GetOffset(renderFlags.FlagSet(PawnRenderFlags.Portrait), pawn.story.bodyType, comp.crownType) : Vector3.zero);
vector2.y = (bodyAddon.inFrontOfBody ? (0.3f + vector2.y) : (-0.3f - vector2.y));
float num = bodyAddon.angle;
if (rotation == Rot4.North)
{
if (bodyAddon.layerInvert)
{
vector2.y = -vector2.y;
}
num = 0f;
}
if (rotation == Rot4.East)
{
num = -num;
vector2.x = -vector2.x;
}
quat = Quaternion.AngleAxis(pawnAnimator.bodyAngle, Vector3.up);
loc = vector + (bodyAddon.alignWithHead ? headOffset : Vector3.zero) + vector2.RotatedBy(Mathf.Acos(Quaternion.Dot(Quaternion.identity, quat)) * 2f * 57.29578f);
}
}
GenDraw.DrawMeshNowOrLater(mesh, loc, quat, mat, drawNow);
/*
if (pawnAnimator != null && !renderFlags.FlagSet(PawnRenderFlags.Portrait) && pawnAnimator.isAnimating && (bodyAddon.drawnInBed || bodyAddon.alignWithHead)) if (pawnAnimator != null && !renderFlags.FlagSet(PawnRenderFlags.Portrait) && pawnAnimator.isAnimating && (bodyAddon.drawnInBed || bodyAddon.alignWithHead))
{ {
Quaternion headQuatInAnimation = Quaternion.AngleAxis(pawnAnimator.headAngle, Vector3.up);
Rot4 headRotInAnimation = pawnAnimator.headFacing;
Vector3 headPositionInAnimation = pawnAnimator.getPawnHeadPosition();
headPositionInAnimation.y = loc.y;
Vector3 orassanv = Vector3.zero;
bool orassan = false;
if ((pawn.def as ThingDef_AlienRace).defName == "Alien_Orassan") if ((pawn.def as ThingDef_AlienRace).defName == "Alien_Orassan")
{ {
orassan = true; orassan = true;
@ -89,18 +242,20 @@ namespace Rimworld_Animations {
GenDraw.DrawMeshNowOrLater(mesh: graphic.MeshAt(rot: headRotInAnimation), loc: headPositionInAnimation + orassanv + (bodyAddon.alignWithHead && !orassan ? headOffset : Vector3.zero),// + v.RotatedBy(Mathf.Acos(Quaternion.Dot(Quaternion.identity, quat)) * 2f * 57.29578f),
GenDraw.DrawMeshNowOrLater(mesh: graphic.MeshAt(rot: headRotInAnimation), loc: loc + orassanv + (bodyAddon.alignWithHead ? headOffset : Vector3.zero),// + v.RotatedBy(Mathf.Acos(Quaternion.Dot(Quaternion.identity, quat)) * 2f * 57.29578f),
quat: Quaternion.AngleAxis(angle: num, axis: Vector3.up) * headQuatInAnimation, mat: graphic.MatAt(rot: pawnAnimator.headFacing), drawNow: drawNow);; quat: Quaternion.AngleAxis(angle: num, axis: Vector3.up) * headQuatInAnimation, mat: graphic.MatAt(rot: pawnAnimator.headFacing), drawNow: drawNow);;
} }
else else
{ {
GenDraw.DrawMeshNowOrLater(mesh, loc, quat, mat, drawNow);
} }
}
}
public static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions) public static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
{ {
@ -117,10 +272,11 @@ namespace Rimworld_Animations {
yield return new CodeInstruction(OpCodes.Ldloc, (object)7); //graphic yield return new CodeInstruction(OpCodes.Ldloc, (object)7); //graphic
yield return new CodeInstruction(OpCodes.Ldloc, (object)4); //bodyAddon yield return new CodeInstruction(OpCodes.Ldloc, (object)4); //bodyAddon
yield return new CodeInstruction(OpCodes.Ldloc, (object)5); //offsetVector/AddonOffset (v) yield return new CodeInstruction(OpCodes.Ldloc, (object)5); //offsetVector/AddonOffset (v)
yield return new CodeInstruction(OpCodes.Ldloc, (object)6); //num
yield return new CodeInstruction(OpCodes.Ldarg, (object)2); //headOffset yield return new CodeInstruction(OpCodes.Ldarg, (object)2); //headOffset
yield return new CodeInstruction(OpCodes.Ldarg, (object)3); //pawn yield return new CodeInstruction(OpCodes.Ldarg, (object)3); //pawn
yield return new CodeInstruction(OpCodes.Ldarg, (object)0); //renderflags yield return new CodeInstruction(OpCodes.Ldarg, (object)0); //renderflags
yield return new CodeInstruction(OpCodes.Ldarg, (object)1); //vector
yield return new CodeInstruction(OpCodes.Ldarg, (object)5); //rotation
yield return new CodeInstruction(OpCodes.Call, AccessTools.DeclaredMethod(typeof(HarmonyPatch_AlienRace), "RenderHeadAddonInAnimation")); yield return new CodeInstruction(OpCodes.Call, AccessTools.DeclaredMethod(typeof(HarmonyPatch_AlienRace), "RenderHeadAddonInAnimation"));
@ -149,7 +305,7 @@ namespace Rimworld_Animations {
if (anim != null && !renderFlags.FlagSet(PawnRenderFlags.Portrait) && anim.isAnimating) if (anim != null && !renderFlags.FlagSet(PawnRenderFlags.Portrait) && anim.isAnimating)
{ {
quat = Quaternion.AngleAxis(anim.bodyAngle, Vector3.up); //quat = Quaternion.AngleAxis(anim.bodyAngle, Vector3.up);
} }
return true; return true;
@ -170,6 +326,8 @@ namespace Rimworld_Animations {
return true; return true;
} }
} }
*/
} }