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https://gitgud.io/c0ffeeeeeeee/rimworld-animations.git
synced 2024-08-15 00:43:45 +00:00
fixes for rotations
This commit is contained in:
parent
f28c6a5a21
commit
fb5dcccf90
4 changed files with 178 additions and 18 deletions
Binary file not shown.
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@ -172,6 +172,7 @@ namespace Rimworld_Animations {
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angle = anim.headAngle;
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angle = anim.headAngle;
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quat = Quaternion.AngleAxis(anim.headAngle, Vector3.up);
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quat = Quaternion.AngleAxis(anim.headAngle, Vector3.up);
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pos = anim.getPawnHeadOffset();
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pos = anim.getPawnHeadOffset();
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}
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}
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}
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}
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@ -374,6 +374,7 @@ namespace Rimworld_Animations {
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//don't go past 360 or less than 0
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//don't go past 360 or less than 0
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if (bodyAngle < 0) bodyAngle = 360 - ((-1f*bodyAngle) % 360);
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if (bodyAngle < 0) bodyAngle = 360 - ((-1f*bodyAngle) % 360);
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if (bodyAngle > 360) bodyAngle %= 360;
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if (bodyAngle > 360) bodyAngle %= 360;
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@ -382,7 +383,7 @@ namespace Rimworld_Animations {
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if (headAngle > 360) headAngle %= 360;
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if (headAngle > 360) headAngle %= 360;
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if (genitalAngle < 0) genitalAngle = 360 - ((-1f * genitalAngle) % 360);
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if (genitalAngle < 0) genitalAngle = 360 - ((-1f * genitalAngle) % 360);
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if (genitalAngle > 360) genitalAngle %= 360;
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if (genitalAngle > 360) genitalAngle %= 360;
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bodyFacing = mirror ? new Rot4((int)clip.BodyFacing.Evaluate(clipPercent)).Opposite : new Rot4((int)clip.BodyFacing.Evaluate(clipPercent));
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bodyFacing = mirror ? new Rot4((int)clip.BodyFacing.Evaluate(clipPercent)).Opposite : new Rot4((int)clip.BodyFacing.Evaluate(clipPercent));
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@ -12,26 +12,179 @@ using AlienRace;
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namespace Rimworld_Animations {
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namespace Rimworld_Animations {
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[StaticConstructorOnStartup]
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public static class HarmonyPatch_AlienRace
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{
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static HarmonyPatch_AlienRace()
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{
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(new Harmony("rjw")).Patch(AccessTools.Method(AccessTools.TypeByName("AlienRace.HarmonyPatches"), "DrawAddons"),
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prefix: new HarmonyMethod(AccessTools.Method(typeof(HarmonyPatch_AlienRace), "Prefix_AnimateHeadAddons")));
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}
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public static bool Prefix_AnimateHeadAddons(PawnRenderFlags renderFlags, Vector3 vector, Vector3 headOffset, Pawn pawn, Quaternion quat, Rot4 rotation)
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{
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if (renderFlags.FlagSet(PawnRenderFlags.Portrait) || pawn.TryGetComp<CompBodyAnimator>() == null || !pawn.TryGetComp<CompBodyAnimator>().isAnimating) return true;
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if (!(pawn.def is ThingDef_AlienRace alienProps) || renderFlags.FlagSet(PawnRenderFlags.Invisible)) return false;
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List<AlienPartGenerator.BodyAddon> addons = alienProps.alienRace.generalSettings.alienPartGenerator.bodyAddons;
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AlienPartGenerator.AlienComp comp = pawn.GetComp<AlienPartGenerator.AlienComp>();
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CompBodyAnimator pawnAnimator = pawn.TryGetComp<CompBodyAnimator>();
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for (int i = 0; i < addons.Count; i++)
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{
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AlienPartGenerator.BodyAddon ba = addons[index: i];
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if (!ba.CanDrawAddon(pawn: pawn)) continue;
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bool forceDrawForBody = false;
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if (alienProps.defName.Contains("Orassan") && ba.path.ToLower().Contains("tail"))
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{
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forceDrawForBody = true;
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}
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AlienPartGenerator.RotationOffset offset = ba.defaultOffsets.GetOffset(ba.drawnInBed || ba.alignWithHead ? pawnAnimator.headFacing : pawnAnimator.bodyFacing);
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Vector3 a = (offset != null) ? offset.GetOffset(renderFlags.FlagSet(PawnRenderFlags.Portrait), pawn.story.bodyType, comp.crownType) : Vector3.zero;
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AlienPartGenerator.RotationOffset offset2 = ba.offsets.GetOffset(ba.drawnInBed || ba.alignWithHead ? pawnAnimator.headFacing : pawnAnimator.bodyFacing);
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Vector3 vector2 = a + ((offset2 != null) ? offset2.GetOffset(renderFlags.FlagSet(PawnRenderFlags.Portrait), pawn.story.bodyType, comp.crownType) : Vector3.zero);
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vector2.y = (ba.inFrontOfBody ? (0.3f + vector2.y) : (-0.3f - vector2.y));
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float num = ba.angle;
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if (rotation == Rot4.North)
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{
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if (ba.layerInvert)
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{
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vector2.y = 0f - vector2.y;
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}
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num = 0f;
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}
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if (rotation == Rot4.East)
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{
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num = 0f - num;
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vector2.x = 0f - vector2.x;
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}
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Graphic addonGraphic = comp.addonGraphics[i];
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if ((ba.drawnInBed && !forceDrawForBody) || ba.alignWithHead)
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{
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Quaternion addonRotation = Quaternion.AngleAxis(pawnAnimator.headAngle < 0 ? 360 - (360 % pawnAnimator.headAngle) : pawnAnimator.headAngle, Vector3.up);
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/*
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*
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* genital rotation is borked
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if (AnimationSettings.controlGenitalRotation && pawnAnimator.controlGenitalAngle && ba?.hediffGraphics != null && ba.hediffGraphics.Count != 0 && ba.hediffGraphics[0]?.path != null && (ba.hediffGraphics[0].path.Contains("Penis") || ba.hediffGraphics[0].path.Contains("penis")))
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{
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addonRotation = Quaternion.AngleAxis(angle: pawnAnimator.genitalAngle < 0 ? 360 - (360 % pawnAnimator.genitalAngle) : pawnAnimator.genitalAngle, axis: Vector3.up);
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}
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*/
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GenDraw.DrawMeshNowOrLater(mesh: addonGraphic.MeshAt(rot: pawnAnimator.headFacing), loc: vector + (ba.alignWithHead ? headOffset : Vector3.zero) + vector2.RotatedBy(angle: Mathf.Acos(f: Quaternion.Dot(a: Quaternion.identity, b: addonRotation)) * 2f * 57.29578f),
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quat: Quaternion.AngleAxis(angle: num, axis: Vector3.up) * addonRotation, mat: addonGraphic.MatAt(rot: pawnAnimator.headFacing), renderFlags.FlagSet(PawnRenderFlags.DrawNow));
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}
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else
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{
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Quaternion addonRotation = Quaternion.AngleAxis(pawnAnimator.bodyAngle, Vector3.up);
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if (AnimationSettings.controlGenitalRotation && pawnAnimator.controlGenitalAngle && ba?.hediffGraphics != null && ba.hediffGraphics.Count != 0 && ba.hediffGraphics[0]?.path != null && (ba.hediffGraphics[0].path.Contains("Penis") || ba.hediffGraphics[0].path.Contains("penis")))
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{
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addonRotation = Quaternion.AngleAxis(angle: pawnAnimator.genitalAngle, axis: Vector3.up);
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}
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GenDraw.DrawMeshNowOrLater(mesh: addonGraphic.MeshAt(rot: rotation), loc: vector + (ba.alignWithHead ? headOffset : Vector3.zero) + vector2.RotatedBy(angle: Mathf.Acos(f: Quaternion.Dot(a: Quaternion.identity, b: addonRotation)) * 2f * 57.29578f),
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quat: Quaternion.AngleAxis(angle: num, axis: Vector3.up) * addonRotation, mat: addonGraphic.MatAt(rot: rotation), renderFlags.FlagSet(PawnRenderFlags.DrawNow));
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}
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}
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return false;
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}
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}
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/*
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[HarmonyPatch(typeof(AlienRace.HarmonyPatches), "DrawAddons")]
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[HarmonyPatch(typeof(AlienRace.HarmonyPatches), "DrawAddons")]
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public static class HarmonyPatch_AlienRace {
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public static class HarmonyPatch_AlienRace {
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public static void RenderHeadAddonInAnimation(Mesh mesh, Vector3 loc, Quaternion quat, Material mat, bool drawNow, Graphic graphic, AlienPartGenerator.BodyAddon bodyAddon, Vector3 v, float num, Vector3 headOffset, Pawn pawn, PawnRenderFlags renderFlags)
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public static void RenderHeadAddonInAnimation(Mesh mesh, Vector3 loc, Quaternion quat, Material mat, bool drawNow, Graphic graphic, AlienPartGenerator.BodyAddon bodyAddon, Vector3 v, Vector3 headOffset, Pawn pawn, PawnRenderFlags renderFlags, Vector3 vector, Rot4 rotation)
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{
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{
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CompBodyAnimator pawnAnimator = pawn.TryGetComp<CompBodyAnimator>();
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CompBodyAnimator pawnAnimator = pawn.TryGetComp<CompBodyAnimator>();
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AlienPartGenerator.AlienComp comp = pawn.GetComp<AlienPartGenerator.AlienComp>();
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if (pawnAnimator != null && pawnAnimator.isAnimating)
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{
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if((bodyAddon.drawnInBed || bodyAddon.alignWithHead))
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{
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AlienPartGenerator.RotationOffset offset = bodyAddon.defaultOffsets.GetOffset(rotation);
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Vector3 a = (offset != null) ? offset.GetOffset(renderFlags.FlagSet(PawnRenderFlags.Portrait), pawn.story.bodyType, comp.crownType) : Vector3.zero;
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AlienPartGenerator.RotationOffset offset2 = bodyAddon.offsets.GetOffset(rotation);
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Vector3 vector2 = a + ((offset2 != null) ? offset2.GetOffset(renderFlags.FlagSet(PawnRenderFlags.Portrait), pawn.story.bodyType, comp.crownType) : Vector3.zero);
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vector2.y = (bodyAddon.inFrontOfBody ? (0.3f + vector2.y) : (-0.3f - vector2.y));
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float num = bodyAddon.angle;
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if (rotation == Rot4.North)
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{
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if (bodyAddon.layerInvert)
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{
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vector2.y = -vector2.y;
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}
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num = 0f;
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}
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if (rotation == Rot4.East)
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{
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num = -num;
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vector2.x = -vector2.x;
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}
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vector = vector + Quaternion.AngleAxis(pawnAnimator.bodyAngle, Vector3.up) * pawn.Drawer.renderer.BaseHeadOffsetAt(pawnAnimator.bodyFacing) - pawnAnimator.getPawnHeadOffset(); //convert vector into pseudo body pos for head
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quat = Quaternion.AngleAxis(pawnAnimator.headAngle, Vector3.up);
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loc = vector + (bodyAddon.alignWithHead ? headOffset : Vector3.zero) + vector2.RotatedBy(Mathf.Acos(Quaternion.Dot(Quaternion.identity, quat)) * 2f * 57.29578f);
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mat = graphic.MatAt(rot: pawnAnimator.headFacing);
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}
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else
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{
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AlienPartGenerator.RotationOffset offset = bodyAddon.defaultOffsets.GetOffset(rotation);
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Vector3 a = (offset != null) ? offset.GetOffset(renderFlags.FlagSet(PawnRenderFlags.Portrait), pawn.story.bodyType, comp.crownType) : Vector3.zero;
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AlienPartGenerator.RotationOffset offset2 = bodyAddon.offsets.GetOffset(rotation);
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Vector3 vector2 = a + ((offset2 != null) ? offset2.GetOffset(renderFlags.FlagSet(PawnRenderFlags.Portrait), pawn.story.bodyType, comp.crownType) : Vector3.zero);
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vector2.y = (bodyAddon.inFrontOfBody ? (0.3f + vector2.y) : (-0.3f - vector2.y));
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float num = bodyAddon.angle;
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if (rotation == Rot4.North)
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{
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if (bodyAddon.layerInvert)
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{
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vector2.y = -vector2.y;
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}
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num = 0f;
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}
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if (rotation == Rot4.East)
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{
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num = -num;
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vector2.x = -vector2.x;
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}
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quat = Quaternion.AngleAxis(pawnAnimator.bodyAngle, Vector3.up);
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loc = vector + (bodyAddon.alignWithHead ? headOffset : Vector3.zero) + vector2.RotatedBy(Mathf.Acos(Quaternion.Dot(Quaternion.identity, quat)) * 2f * 57.29578f);
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}
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}
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GenDraw.DrawMeshNowOrLater(mesh, loc, quat, mat, drawNow);
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/*
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if (pawnAnimator != null && !renderFlags.FlagSet(PawnRenderFlags.Portrait) && pawnAnimator.isAnimating && (bodyAddon.drawnInBed || bodyAddon.alignWithHead))
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if (pawnAnimator != null && !renderFlags.FlagSet(PawnRenderFlags.Portrait) && pawnAnimator.isAnimating && (bodyAddon.drawnInBed || bodyAddon.alignWithHead))
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{
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{
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Quaternion headQuatInAnimation = Quaternion.AngleAxis(pawnAnimator.headAngle, Vector3.up);
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Rot4 headRotInAnimation = pawnAnimator.headFacing;
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Vector3 headPositionInAnimation = pawnAnimator.getPawnHeadPosition();
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headPositionInAnimation.y = loc.y;
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Vector3 orassanv = Vector3.zero;
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bool orassan = false;
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if ((pawn.def as ThingDef_AlienRace).defName == "Alien_Orassan")
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if ((pawn.def as ThingDef_AlienRace).defName == "Alien_Orassan")
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{
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{
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orassan = true;
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orassan = true;
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@ -89,18 +242,20 @@ namespace Rimworld_Animations {
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GenDraw.DrawMeshNowOrLater(mesh: graphic.MeshAt(rot: headRotInAnimation), loc: headPositionInAnimation + orassanv + (bodyAddon.alignWithHead && !orassan ? headOffset : Vector3.zero),// + v.RotatedBy(Mathf.Acos(Quaternion.Dot(Quaternion.identity, quat)) * 2f * 57.29578f),
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GenDraw.DrawMeshNowOrLater(mesh: graphic.MeshAt(rot: headRotInAnimation), loc: loc + orassanv + (bodyAddon.alignWithHead ? headOffset : Vector3.zero),// + v.RotatedBy(Mathf.Acos(Quaternion.Dot(Quaternion.identity, quat)) * 2f * 57.29578f),
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quat: Quaternion.AngleAxis(angle: num, axis: Vector3.up) * headQuatInAnimation, mat: graphic.MatAt(rot: pawnAnimator.headFacing), drawNow: drawNow);;
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quat: Quaternion.AngleAxis(angle: num, axis: Vector3.up) * headQuatInAnimation, mat: graphic.MatAt(rot: pawnAnimator.headFacing), drawNow: drawNow);;
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}
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}
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else
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else
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{
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{
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GenDraw.DrawMeshNowOrLater(mesh, loc, quat, mat, drawNow);
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}
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}
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}
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}
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public static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
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public static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
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{
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{
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@ -117,10 +272,11 @@ namespace Rimworld_Animations {
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yield return new CodeInstruction(OpCodes.Ldloc, (object)7); //graphic
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yield return new CodeInstruction(OpCodes.Ldloc, (object)7); //graphic
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yield return new CodeInstruction(OpCodes.Ldloc, (object)4); //bodyAddon
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yield return new CodeInstruction(OpCodes.Ldloc, (object)4); //bodyAddon
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yield return new CodeInstruction(OpCodes.Ldloc, (object)5); //offsetVector/AddonOffset (v)
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yield return new CodeInstruction(OpCodes.Ldloc, (object)5); //offsetVector/AddonOffset (v)
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yield return new CodeInstruction(OpCodes.Ldloc, (object)6); //num
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yield return new CodeInstruction(OpCodes.Ldarg, (object)2); //headOffset
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yield return new CodeInstruction(OpCodes.Ldarg, (object)2); //headOffset
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yield return new CodeInstruction(OpCodes.Ldarg, (object)3); //pawn
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yield return new CodeInstruction(OpCodes.Ldarg, (object)3); //pawn
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yield return new CodeInstruction(OpCodes.Ldarg, (object)0); //renderflags
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yield return new CodeInstruction(OpCodes.Ldarg, (object)0); //renderflags
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yield return new CodeInstruction(OpCodes.Ldarg, (object)1); //vector
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yield return new CodeInstruction(OpCodes.Ldarg, (object)5); //rotation
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yield return new CodeInstruction(OpCodes.Call, AccessTools.DeclaredMethod(typeof(HarmonyPatch_AlienRace), "RenderHeadAddonInAnimation"));
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yield return new CodeInstruction(OpCodes.Call, AccessTools.DeclaredMethod(typeof(HarmonyPatch_AlienRace), "RenderHeadAddonInAnimation"));
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@ -149,7 +305,7 @@ namespace Rimworld_Animations {
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if (anim != null && !renderFlags.FlagSet(PawnRenderFlags.Portrait) && anim.isAnimating)
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if (anim != null && !renderFlags.FlagSet(PawnRenderFlags.Portrait) && anim.isAnimating)
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{
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{
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quat = Quaternion.AngleAxis(anim.bodyAngle, Vector3.up);
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//quat = Quaternion.AngleAxis(anim.bodyAngle, Vector3.up);
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}
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}
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return true;
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return true;
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@ -170,6 +326,8 @@ namespace Rimworld_Animations {
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return true;
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return true;
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}
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}
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}
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}
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*/
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}
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}
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