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	small tweak to make events work better
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			@ -92,6 +92,17 @@ namespace Rimworld_Animations {
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				IntVec3 pos = pawn.Position;
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				Log.Message("Pawns count:" + pawnsToAnimate.Count + "Selected Anims Count: " + anim.actors.Count);
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				if(pawnsToAnimate.Count > anim.actors.Count)
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                {
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					Log.Warning("Too many pawns for this anim. Stopping other actors...");
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					for(int i = anim.actors.Count; i < pawnsToAnimate.Count; i++)
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                    {
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						pawnsToAnimate[i].TryGetComp<CompBodyAnimator>().isAnimating = false;
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                    }
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                }
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				for (int i = 0; i < pawnsToAnimate.Count; i++) {
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					if (bed != null)
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