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	portrait fixes
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					 2 changed files with 8 additions and 5 deletions
				
			
		
										
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					@ -16,11 +16,11 @@ namespace Rimworld_Animations {
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		public static void RenderHeadAddonInAnimation(Mesh mesh, Vector3 loc, Quaternion quat, Material mat, bool drawNow, Graphic graphic, AlienPartGenerator.BodyAddon bodyAddon, Vector3 v, float num, Vector3 headOffset, Pawn pawn)
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							public static void RenderHeadAddonInAnimation(Mesh mesh, Vector3 loc, Quaternion quat, Material mat, bool drawNow, Graphic graphic, AlienPartGenerator.BodyAddon bodyAddon, Vector3 v, float num, Vector3 headOffset, Pawn pawn, PawnRenderFlags renderFlags)
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        {
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					        {
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			CompBodyAnimator pawnAnimator = pawn.TryGetComp<CompBodyAnimator>();
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								CompBodyAnimator pawnAnimator = pawn.TryGetComp<CompBodyAnimator>();
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			if (pawnAnimator.isAnimating && (bodyAddon.drawnInBed || bodyAddon.alignWithHead))
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								if (!renderFlags.FlagSet(PawnRenderFlags.Portrait) && pawnAnimator.isAnimating && (bodyAddon.drawnInBed || bodyAddon.alignWithHead))
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            {
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					            {
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				Quaternion headQuatInAnimation = Quaternion.AngleAxis(pawnAnimator.headAngle, Vector3.up);
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									Quaternion headQuatInAnimation = Quaternion.AngleAxis(pawnAnimator.headAngle, Vector3.up);
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					@ -39,6 +39,7 @@ namespace Rimworld_Animations {
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				GenDraw.DrawMeshNowOrLater(mesh, loc, quat, mat, drawNow);
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									GenDraw.DrawMeshNowOrLater(mesh, loc, quat, mat, drawNow);
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			}
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								}
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		}
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							}
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							/*
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		public static Rot4 AdjustRotationValueForHeadAddon(Rot4 rotation, AlienPartGenerator.BodyAddon bodyAddon, Pawn pawn)
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							public static Rot4 AdjustRotationValueForHeadAddon(Rot4 rotation, AlienPartGenerator.BodyAddon bodyAddon, Pawn pawn)
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        {
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					        {
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			CompBodyAnimator anim = pawn.TryGetComp<CompBodyAnimator>();
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								CompBodyAnimator anim = pawn.TryGetComp<CompBodyAnimator>();
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					@ -53,7 +54,7 @@ namespace Rimworld_Animations {
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            }
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					            }
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        }
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					        }*/
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		public static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
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							public static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
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					@ -74,10 +75,12 @@ namespace Rimworld_Animations {
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					yield return new CodeInstruction(OpCodes.Ldloc, (object)6); //num
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										yield return new CodeInstruction(OpCodes.Ldloc, (object)6); //num
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					yield return new CodeInstruction(OpCodes.Ldarg, (object)2); //headOffset
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										yield return new CodeInstruction(OpCodes.Ldarg, (object)2); //headOffset
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					yield return new CodeInstruction(OpCodes.Ldarg, (object)3); //pawn
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										yield return new CodeInstruction(OpCodes.Ldarg, (object)3); //pawn
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										yield return new CodeInstruction(OpCodes.Ldarg, (object)0); //renderflags
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					yield return new CodeInstruction(OpCodes.Call, AccessTools.DeclaredMethod(typeof(HarmonyPatch_AlienRace), "RenderHeadAddonInAnimation"));
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										yield return new CodeInstruction(OpCodes.Call, AccessTools.DeclaredMethod(typeof(HarmonyPatch_AlienRace), "RenderHeadAddonInAnimation"));
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                }
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					                }
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									/*
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				else if(ins[i].opcode == OpCodes.Ldarg_S && ins[i].OperandIs((object)5)) //rotation
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									else if(ins[i].opcode == OpCodes.Ldarg_S && ins[i].OperandIs((object)5)) //rotation
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                {
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					                {
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					yield return ins[i];
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										yield return ins[i];
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					@ -85,7 +88,7 @@ namespace Rimworld_Animations {
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					yield return new CodeInstruction(OpCodes.Ldarg, (object)3); //pawn
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										yield return new CodeInstruction(OpCodes.Ldarg, (object)3); //pawn
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					yield return new CodeInstruction(OpCodes.Call, AccessTools.DeclaredMethod(typeof(HarmonyPatch_AlienRace), "AdjustRotationValueForHeadAddon"));
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										yield return new CodeInstruction(OpCodes.Call, AccessTools.DeclaredMethod(typeof(HarmonyPatch_AlienRace), "AdjustRotationValueForHeadAddon"));
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                }
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					                }*/
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				else
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									else
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                {
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					                {
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					@ -227,7 +230,7 @@ namespace Rimworld_Animations {
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			CompBodyAnimator anim = pawn.TryGetComp<CompBodyAnimator>();
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								CompBodyAnimator anim = pawn.TryGetComp<CompBodyAnimator>();
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			if (anim.isAnimating)
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								if (!renderFlags.FlagSet(PawnRenderFlags.Portrait) && anim.isAnimating)
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            {
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					            {
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				//headOffset = anim.getPawnHeadOffset();
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									//headOffset = anim.getPawnHeadOffset();
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				quat = Quaternion.AngleAxis(anim.bodyAngle, Vector3.up);
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									quat = Quaternion.AngleAxis(anim.bodyAngle, Vector3.up);
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