HAR Patch

Sound override options
This commit is contained in:
Platinum 2020-04-22 11:12:06 -07:00
parent 72b1201559
commit f3cd391c6f
10 changed files with 114 additions and 11 deletions

View file

@ -2526,7 +2526,6 @@
</animationStages>
</Rimworld_Animations.AnimationDef>
</Defs>

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@ -36,6 +36,10 @@
<HintPath>..\..\..\..\workshop\content\294100\2009463077\v1.1\Assemblies\0Harmony.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="AlienRace">
<HintPath>..\..\..\..\workshop\content\294100\839005762\1.1\Assemblies\AlienRace.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Assembly-CSharp, Version=1.1.7397.36407, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\RimWorldWin64_Data\Managed\Assembly-CSharp.dll</HintPath>

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@ -68,7 +68,7 @@ namespace Rimworld_Animations {
//TESTING ANIMATIONS ONLY REMEMBER TO COMMENT OUT BEFORE PUSH
/*
if (x.defName != "Doggystyle")
if (x.defName != "Test")
return false;
*/

View file

@ -184,7 +184,7 @@ namespace Rimworld_Animations {
clipTicks++;
//play sound effect
if(rjw.RJWSettings.sounds_enabled && clip.SoundEffects.ContainsKey(clipTicks)) {
if(rjw.RJWSettings.sounds_enabled && clip.SoundEffects.ContainsKey(clipTicks) && AnimationSettings.soundOverride) {
SoundDef.Named(clip.SoundEffects[clipTicks]).PlayOneShot(new TargetInfo(pawn.Position, pawn.Map));
}
if(AnimationSettings.orgasmQuiver && clip.quiver.ContainsKey(clipTicks)) {
@ -204,7 +204,16 @@ namespace Rimworld_Animations {
deltaPos = new Vector3(clip.BodyOffsetX.Evaluate(clipPercent) * (mirror ? -1 : 1), clip.layer.AltitudeFor(), clip.BodyOffsetZ.Evaluate(clipPercent));
bodyAngle = (clip.BodyAngle.Evaluate(clipPercent) + (quiver || shiver ? ((Rand.Value * AnimationSettings.shiverIntensity) - (AnimationSettings.shiverIntensity / 2f)) : 0f)) * (mirror ? -1 : 1);
//don't go past 360 or less than 0
if (bodyAngle < 0) bodyAngle = 360 - ((-1f*bodyAngle) % 360);
if (bodyAngle > 360) bodyAngle %= 360;
headAngle = clip.HeadAngle.Evaluate(clipPercent) * (mirror ? -1 : 1);
if (headAngle < 0) headAngle = 360 - ((-1f * headAngle) % 360);
if (headAngle > 360) headAngle %= 360;
bodyFacing = mirror ? new Rot4((int)clip.BodyFacing.Evaluate(clipPercent)).Opposite : new Rot4((int)clip.BodyFacing.Evaluate(clipPercent));
bodyFacing = new Rot4((int)clip.BodyFacing.Evaluate(clipPercent));

View file

@ -11,9 +11,6 @@ namespace Rimworld_Animations {
public readonly TargetIndex ipartner = TargetIndex.A;
public readonly TargetIndex ibed = TargetIndex.B;
public Pawn Partner => (Pawn)(job.GetTarget(ipartner));
public new Building_Bed Bed => (Building_Bed)(job.GetTarget(ibed));
protected override IEnumerable<Toil> MakeNewToils() {
setup_ticks();
parteners.Add(Partner);// add job starter, so this wont fail, before Initiator starts his job

View file

@ -2,9 +2,13 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Reflection.Emit;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using Verse;
using AlienRace;
namespace Rimworld_Animations {
[StaticConstructorOnStartup]
@ -13,8 +17,12 @@ namespace Rimworld_Animations {
try {
((Action)(() => {
if (LoadedModManager.RunningModsListForReading.Any(x => x.Name == "Humanoid Alien Races 2.0")) {
(new Harmony("rjw")).Patch(AccessTools.Method(typeof(PawnGraphicSet), "ResolveApparelGraphics"),
prefix: new HarmonyMethod(AccessTools.Method(typeof(HarmonyPatch_AlienRace), "Prefix_StopResolveAllGraphicsWhileSex")));
(new Harmony("rjw")).Patch(AccessTools.Method(AccessTools.TypeByName("AlienRace.HarmonyPatches"), "DrawAddons"),
prefix: new HarmonyMethod(AccessTools.Method(typeof(HarmonyPatch_AlienRace), "Prefix_AnimateHeadAddons")));
}
}))();
}
@ -31,5 +39,88 @@ namespace Rimworld_Animations {
return true;
}
public static bool Prefix_AnimateHeadAddons(bool portrait, Vector3 vector, Pawn pawn, Quaternion quat, Rot4 rotation, bool invisible) {
if (portrait) return true;
if (!(pawn.def is ThingDef_AlienRace alienProps) || invisible) return false;
List<AlienPartGenerator.BodyAddon> addons = alienProps.alienRace.generalSettings.alienPartGenerator.bodyAddons;
AlienPartGenerator.AlienComp alienComp = pawn.GetComp<AlienPartGenerator.AlienComp>();
for (int i = 0; i < addons.Count; i++) {
AlienPartGenerator.BodyAddon ba = addons[index: i];
if (!ba.CanDrawAddon(pawn: pawn)) continue;
AlienPartGenerator.RotationOffset offset = rotation == Rot4.South ?
ba.offsets.south :
rotation == Rot4.North ?
ba.offsets.north :
rotation == Rot4.East ?
ba.offsets.east :
ba.offsets.west;
Vector2 bodyOffset = (portrait ? offset?.portraitBodyTypes ?? offset?.bodyTypes : offset?.bodyTypes)?.FirstOrDefault(predicate: to => to.bodyType == pawn.story.bodyType)
?.offset ?? Vector2.zero;
Vector2 crownOffset = (portrait ? offset?.portraitCrownTypes ?? offset?.crownTypes : offset?.crownTypes)?.FirstOrDefault(predicate: to => to.crownType == alienComp.crownType)
?.offset ?? Vector2.zero;
//Defaults for tails
//south 0.42f, -0.3f, -0.22f
//north 0f, 0.3f, -0.55f
//east -0.42f, -0.3f, -0.22f
float moffsetX = 0.42f;
float moffsetZ = -0.22f;
float moffsetY = ba.inFrontOfBody ? 0.002f + ba.layerOffset : -0.002f - ba.layerOffset;
float num = ba.angle;
if (rotation == Rot4.North) {
moffsetX = 0f;
if (ba.layerInvert)
moffsetY = -moffsetY;
moffsetZ = -0.55f;
num = 0;
}
moffsetX += bodyOffset.x + crownOffset.x;
moffsetZ += bodyOffset.y + crownOffset.y;
if (rotation == Rot4.East) {
moffsetX = -moffsetX;
num = -num; //Angle
}
Vector3 offsetVector = new Vector3(x: moffsetX, y: moffsetY, z: moffsetZ);
//Angle calculation to not pick the shortest, taken from Quaternion.Angle and modified
//assume drawnInBed means headAddon
if (ba.drawnInBed && pawn.TryGetComp<CompBodyAnimator>() != null && pawn.TryGetComp<CompBodyAnimator>().isAnimating) {
CompBodyAnimator pawnAnimator = pawn.TryGetComp<CompBodyAnimator>();
Quaternion headQuatInAnimation = Quaternion.AngleAxis(pawnAnimator.headAngle, Vector3.up);
Rot4 headRotInAnimation = pawnAnimator.headFacing;
Vector3 headPositionInAnimation = pawnAnimator.getPawnHeadPosition() - pawn.Drawer.renderer.BaseHeadOffsetAt(pawnAnimator.headFacing).RotatedBy(angle: Mathf.Acos(f: Quaternion.Dot(a: Quaternion.identity, b: headQuatInAnimation)) * 2f * 57.29578f);
GenDraw.DrawMeshNowOrLater(mesh: alienComp.addonGraphics[index: i].MeshAt(rot: headRotInAnimation), loc: headPositionInAnimation + offsetVector.RotatedBy(angle: Mathf.Acos(f: Quaternion.Dot(a: Quaternion.identity, b: headQuatInAnimation)) * 2f * 57.29578f),
quat: Quaternion.AngleAxis(angle: num, axis: Vector3.up) * headQuatInAnimation, mat: alienComp.addonGraphics[index: i].MatAt(rot: pawnAnimator.headFacing), drawNow: portrait);
}
else {
GenDraw.DrawMeshNowOrLater(mesh: alienComp.addonGraphics[index: i].MeshAt(rot: rotation), loc: vector + offsetVector.RotatedBy(angle: Mathf.Acos(f: Quaternion.Dot(a: Quaternion.identity, b: quat)) * 2f * 57.29578f),
quat: Quaternion.AngleAxis(angle: num, axis: Vector3.up) * quat, mat: alienComp.addonGraphics[index: i].MatAt(rot: rotation), drawNow: portrait);
}
}
return false;
}
}
}

View file

@ -51,7 +51,7 @@ namespace Rimworld_Animations {
[HarmonyReversePatch(HarmonyReversePatchType.Snapshot)]
public static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions) {
MethodInfo drawMeshNowOrLater = AccessTools.Method(typeof(GenDraw), "DrawMeshNowOrLater");//typeof(GenDraw).GetMethod("DrawMeshNowOrLater", BindingFlags.Static | BindingFlags.Public);
MethodInfo drawMeshNowOrLater = AccessTools.Method(typeof(GenDraw), "DrawMeshNowOrLater");
FieldInfo headGraphic = AccessTools.Field(typeof(PawnGraphicSet), "headGraphic");

View file

@ -21,7 +21,7 @@ namespace Rimworld_Animations {
pawn.rotationTracker.Face(((Thing)partner).DrawPos);
partner.rotationTracker.Face(((Thing)pawn).DrawPos);
}
if (RJWSettings.sounds_enabled && !pawn.TryGetComp<CompBodyAnimator>().isAnimating) {
if (RJWSettings.sounds_enabled && (!pawn.TryGetComp<CompBodyAnimator>().isAnimating || !AnimationSettings.soundOverride)) {
SoundDef.Named("Sex").PlayOneShot(new TargetInfo(pawn.Position, pawn.Map));
}
pawn.Drawer.Notify_MeleeAttackOn((Thing)(object)partner);

View file

@ -9,13 +9,15 @@ using UnityEngine;
namespace Rimworld_Animations {
public class AnimationSettings : ModSettings {
public static bool orgasmQuiver, rapeShiver;
public static bool orgasmQuiver, rapeShiver, soundOverride = true;
public static float shiverIntensity = 2f;
public override void ExposeData() {
Scribe_Values.Look(ref orgasmQuiver, "orgasmQuiver");
Scribe_Values.Look(ref rapeShiver, "rapeShiver");
Scribe_Values.Look(ref soundOverride, "rjwAnimSoundOverride", true);
Scribe_Values.Look(ref shiverIntensity, "shiverIntensity", 2f);
base.ExposeData();
}
@ -31,6 +33,7 @@ namespace Rimworld_Animations {
Listing_Standard listingStandard = new Listing_Standard();
listingStandard.Begin(inRect);
listingStandard.CheckboxLabeled("Enable Sound Override", ref AnimationSettings.soundOverride);
listingStandard.CheckboxLabeled("Enable Orgasm Quiver", ref AnimationSettings.orgasmQuiver);
listingStandard.CheckboxLabeled("Enable Rape Shiver", ref AnimationSettings.rapeShiver);