HAR Patch

Sound override options
This commit is contained in:
Platinum 2020-04-22 11:12:06 -07:00
parent 72b1201559
commit f3cd391c6f
10 changed files with 114 additions and 11 deletions

View file

@ -21,7 +21,7 @@ namespace Rimworld_Animations {
pawn.rotationTracker.Face(((Thing)partner).DrawPos);
partner.rotationTracker.Face(((Thing)pawn).DrawPos);
}
if (RJWSettings.sounds_enabled && !pawn.TryGetComp<CompBodyAnimator>().isAnimating) {
if (RJWSettings.sounds_enabled && (!pawn.TryGetComp<CompBodyAnimator>().isAnimating || !AnimationSettings.soundOverride)) {
SoundDef.Named("Sex").PlayOneShot(new TargetInfo(pawn.Position, pawn.Map));
}
pawn.Drawer.Notify_MeleeAttackOn((Thing)(object)partner);