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HAR Patch
Sound override options
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10 changed files with 114 additions and 11 deletions
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@ -11,9 +11,6 @@ namespace Rimworld_Animations {
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public readonly TargetIndex ipartner = TargetIndex.A;
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public readonly TargetIndex ibed = TargetIndex.B;
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public Pawn Partner => (Pawn)(job.GetTarget(ipartner));
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public new Building_Bed Bed => (Building_Bed)(job.GetTarget(ibed));
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protected override IEnumerable<Toil> MakeNewToils() {
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setup_ticks();
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parteners.Add(Partner);// add job starter, so this wont fail, before Initiator starts his job
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