HAR Patch

Sound override options
This commit is contained in:
Platinum 2020-04-22 11:12:06 -07:00
parent 72b1201559
commit f3cd391c6f
10 changed files with 114 additions and 11 deletions

View file

@ -11,9 +11,6 @@ namespace Rimworld_Animations {
public readonly TargetIndex ipartner = TargetIndex.A;
public readonly TargetIndex ibed = TargetIndex.B;
public Pawn Partner => (Pawn)(job.GetTarget(ipartner));
public new Building_Bed Bed => (Building_Bed)(job.GetTarget(ibed));
protected override IEnumerable<Toil> MakeNewToils() {
setup_ticks();
parteners.Add(Partner);// add job starter, so this wont fail, before Initiator starts his job