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HAR Patch
Sound override options
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parent
72b1201559
commit
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10 changed files with 114 additions and 11 deletions
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@ -184,7 +184,7 @@ namespace Rimworld_Animations {
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clipTicks++;
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//play sound effect
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if(rjw.RJWSettings.sounds_enabled && clip.SoundEffects.ContainsKey(clipTicks)) {
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if(rjw.RJWSettings.sounds_enabled && clip.SoundEffects.ContainsKey(clipTicks) && AnimationSettings.soundOverride) {
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SoundDef.Named(clip.SoundEffects[clipTicks]).PlayOneShot(new TargetInfo(pawn.Position, pawn.Map));
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}
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if(AnimationSettings.orgasmQuiver && clip.quiver.ContainsKey(clipTicks)) {
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@ -204,7 +204,16 @@ namespace Rimworld_Animations {
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deltaPos = new Vector3(clip.BodyOffsetX.Evaluate(clipPercent) * (mirror ? -1 : 1), clip.layer.AltitudeFor(), clip.BodyOffsetZ.Evaluate(clipPercent));
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bodyAngle = (clip.BodyAngle.Evaluate(clipPercent) + (quiver || shiver ? ((Rand.Value * AnimationSettings.shiverIntensity) - (AnimationSettings.shiverIntensity / 2f)) : 0f)) * (mirror ? -1 : 1);
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//don't go past 360 or less than 0
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if (bodyAngle < 0) bodyAngle = 360 - ((-1f*bodyAngle) % 360);
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if (bodyAngle > 360) bodyAngle %= 360;
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headAngle = clip.HeadAngle.Evaluate(clipPercent) * (mirror ? -1 : 1);
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if (headAngle < 0) headAngle = 360 - ((-1f * headAngle) % 360);
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if (headAngle > 360) headAngle %= 360;
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bodyFacing = mirror ? new Rot4((int)clip.BodyFacing.Evaluate(clipPercent)).Opposite : new Rot4((int)clip.BodyFacing.Evaluate(clipPercent));
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bodyFacing = new Rot4((int)clip.BodyFacing.Evaluate(clipPercent));
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