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head addon fix
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4 changed files with 2 additions and 3 deletions
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@ -171,7 +171,7 @@ namespace Rimworld_Animations {
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bodyFacing = anim.headFacing;
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bodyFacing = anim.headFacing;
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angle = anim.headAngle;
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angle = anim.headAngle;
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quat = Quaternion.AngleAxis(anim.headAngle, Vector3.up);
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quat = Quaternion.AngleAxis(anim.headAngle, Vector3.up);
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//pos = anim.getPawnHeadOffset();
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pos = anim.getPawnHeadOffset();
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}
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}
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}
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}
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@ -413,7 +413,7 @@ namespace Rimworld_Animations {
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public Vector3 getPawnHeadOffset()
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public Vector3 getPawnHeadOffset()
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{
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{
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return Quaternion.AngleAxis(bodyAngle, Vector3.up) * headBob;
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return Quaternion.AngleAxis(bodyAngle, Vector3.up) * (pawn.Drawer.renderer.BaseHeadOffsetAt(headFacing) + headBob);
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}
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}
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@ -71,7 +71,6 @@ namespace Rimworld_Animations {
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{
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{
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Quaternion addonRotation = Quaternion.AngleAxis(pawnAnimator.headAngle < 0 ? 360 - (360 % pawnAnimator.headAngle) : pawnAnimator.headAngle, Vector3.up);
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Quaternion addonRotation = Quaternion.AngleAxis(pawnAnimator.headAngle < 0 ? 360 - (360 % pawnAnimator.headAngle) : pawnAnimator.headAngle, Vector3.up);
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var pseudoRootLoc = addonRotation * pawn.Drawer.renderer.BaseHeadOffsetAt(pawnAnimator.headFacing);
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/*
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/*
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*
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*
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* genital rotation is borked
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* genital rotation is borked
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