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Further debug logging for animations
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3 changed files with 6 additions and 5 deletions
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@ -19,11 +19,6 @@ namespace Rimworld_Animations
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public bool canAnimationBeUsed(List<Pawn> actors)
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{
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if (RJWAnimationSettings.debugMode)
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{
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Log.Message("[anims] Checking if " + defName + " is valid animation");
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}
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if (!contexts.NullOrEmpty())
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{
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foreach (BaseGroupAnimationContext context in contexts)
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@ -44,6 +44,12 @@ namespace Rimworld_Animations {
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//each participant gets their own unique extendedanimatoranchor, important for scribe_deep saving
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List<AnimationDef> allAnimationsForPawn = groupAnimationDef.GetAllAnimationsForActor(i, seed, reorder);
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BaseExtendedAnimatorAnchor animatorAnchor = new ExtendedAnimatorAnchor_Thing(anchor);
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if (RJWAnimationSettings.debugMode)
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{
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Log.Message("Now playing animation: " + groupAnimationDef.defName);
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}
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participants[i].TryGetComp<CompExtendedAnimator>().PlayGroupAnimation(allAnimationsForPawn, position, rotation, animatorAnchor);
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}
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}
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