From dc5c04653a8a65bd7273f7fc704870bd88784183 Mon Sep 17 00:00:00 2001 From: c0ffee Date: Tue, 3 Aug 2021 05:53:31 -0700 Subject: [PATCH] revert --- 1.3/Assemblies/Rimworld-Animations.dll | Bin 54272 -> 54272 bytes .../OtherModPatches/HarmonyPatch_AlienRace.cs | 2 +- 2 files changed, 1 insertion(+), 1 deletion(-) diff --git a/1.3/Assemblies/Rimworld-Animations.dll b/1.3/Assemblies/Rimworld-Animations.dll index 6fd5572eeda24d0764293f26876c8433bcf685aa..ac93d925c7c575e0ea7682015a0a70c2a76fb079 100644 GIT binary patch delta 1620 zcmY+CZ)jU(6vm%7-I6u8v`tr=Y{czG#dcbucKe{NXu)=FqD;58t8H1G9ouTQb@rw= z_txR`gezl|U(awj}jlv&0{hIKL%RuzLNYlLjyEjxi zv+MU=!A}RMYZk@&tI-GWmm$agI{F}v9u&>7SEG-h$n_?L!$8NNq!c3W3tpiwL%402j zIn;%!p7p+NB$>p%2OUOp>^7?ho}qEO!|FxVp+FkP?Soby>U)LexAt58__1$YJAz9C zLXMrbp2Igxau!2aDQlzF5VjtsO3{wtE~Z&H_Dj|=j2WVUCop*!*=t9(97bIdUyK{OyHfuRZ38~oaRM}*-o7;A4 zYBAay4R7j7$IxoS(^@;rBx^fZ_#a(k3M7StuNZT<6J*hSlI(Ms#sxj}IFpRYz+sZU z49=QL>dRp5KYbb0oT4dIsW66nm?W-?W}$%dx~LtYQpxKgA;fuIY&RO^bqevV&0@w7oo^Nsqv99P0cSBO$c9-=8<7mNC>o6nv-sW+8D_D}B!*e& zgQF09p&r@|k)elThO~2dMTIq8VbXB}ZSUa|LALjB)re&8;kwbt-b2lpSdhJkIFnq3 z2b(E}L6D(mXjxy3hlERgIegCc{Y=ysC@s2-vbPV<5bf<_PRIK9VtiZ@;zfOwj7E$4 zSTGtb>f>)iw5X4WM^oer^0AqT*RIoIl2JZAA8(a@Iel|at+O`W`Q6~+lONv}o$q-6 te7Ll7r9NKQa*O83^EkcR`BZ~yE2KXCp;Z0ZpB15j-KE$Uzp8voR@%ty1B~64A#VS>+H>v zd;74P5|mIJE~J!!6^1%iq2fa(CoFD1DFUg1R zIp=%M`JK{SurwDuTWK2H=9jAPC)CT;&knZU{SDX)`V_7Nt6dvfY=st$%UVd(x&q1C zYig?+tW7FEmb}H07|=ffti$ z?69>PbAAKctO0}%h#@tz7jZ+5z112-sX;rfeOO|u;(q8-AccDmvDDDU ztu&%XC{nZ$v@?Qq%|GK zqM->*Cvcldni<1COj2|VfsEuubm395vgzrn~w8H zJZ=FAA)n_h0Ap+O7SJrj^A_-k(P-WR;zpx+3m7&;^A?b1k_8uV+Gw=jB1(p6zeSuJ z7eAjCT!bsghDG>BB*P*qMkB)_zBfdMMO=Bk~)?>fiQPu6?{{WAHU7!E} diff --git a/1.3/Source/Patches/OtherModPatches/HarmonyPatch_AlienRace.cs b/1.3/Source/Patches/OtherModPatches/HarmonyPatch_AlienRace.cs index 409c4c8..4e99207 100644 --- a/1.3/Source/Patches/OtherModPatches/HarmonyPatch_AlienRace.cs +++ b/1.3/Source/Patches/OtherModPatches/HarmonyPatch_AlienRace.cs @@ -28,7 +28,7 @@ namespace Rimworld_Animations { headPositionInAnimation.y = loc.y; - GenDraw.DrawMeshNowOrLater(mesh: graphic.MeshAt(rot: headRotInAnimation), loc: headPositionInAnimation + headOffset + v.RotatedBy(angle: Mathf.Acos(f: Quaternion.Dot(a: Quaternion.identity, b: headQuatInAnimation)) * 2f * 57.29578f), + GenDraw.DrawMeshNowOrLater(mesh: graphic.MeshAt(rot: headRotInAnimation), loc: headPositionInAnimation + (bodyAddon.alignWithHead ? headOffset : Vector3.zero) + v.RotatedBy(angle: Mathf.Acos(f: Quaternion.Dot(a: Quaternion.identity, b: headQuatInAnimation)) * 2f * 57.29578f), quat: Quaternion.AngleAxis(angle: num, axis: Vector3.up) * headQuatInAnimation, mat: graphic.MatAt(rot: pawnAnimator.headFacing), drawNow: drawNow); }