more logging
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@ -118,6 +118,11 @@ namespace Rimworld_Animations {
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}
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}
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}
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}
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else
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{
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Log.Message("Not shifting animation...");
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}
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for (int i = 0; i < pawnsToAnimate.Count; i++) {
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for (int i = 0; i < pawnsToAnimate.Count; i++) {
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if (bed != null)
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if (bed != null)
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