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					@ -118,6 +118,11 @@ namespace Rimworld_Animations {
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					}
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										}
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                }
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					                }
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									else
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					                {
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										Log.Message("Not shifting animation...");
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					                }
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				for (int i = 0; i < pawnsToAnimate.Count; i++) {
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									for (int i = 0; i < pawnsToAnimate.Count; i++) {
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					if (bed != null)
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										if (bed != null)
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