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patch for NALS facial animation using rendersubworker
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5 changed files with 69 additions and 0 deletions
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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using Verse;
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namespace Rimworld_Animations
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{
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public class PawnRenderSubWorker_HideWhenAnimating : PawnRenderSubWorker
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{
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/* hides the entire head node don't use unless you want to do that
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public override bool CanDrawNowSub(PawnRenderNode node, PawnDrawParms parms)
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{
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if (node.tree.rootNode.AnimationWorker is AnimationWorker_KeyframesExtended
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|| node.tree.rootNode.children.Any(x => x.AnimationWorker is AnimationWorker_KeyframesExtended))
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{
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return false;
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}
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return base.CanDrawNowSub(node, parms);
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}
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*/
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public override void EditMaterial(PawnRenderNode node, PawnDrawParms parms, ref Material material)
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{
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if (node.tree.rootNode.AnimationWorker is AnimationWorker_KeyframesExtended
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|| node.tree.rootNode.children.Any(x => x.AnimationWorker is AnimationWorker_KeyframesExtended))
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{
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material.color = Color.clear;
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}
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}
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}
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}
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@ -29,6 +29,7 @@
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<li>1.5</li>
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<li IfModActive="erdelf.HumanoidAlienRaces">Patch_HumanoidAlienRaces/1.5</li>
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<li IfModActive="c0ffee.SexToysMasturbation">Patch_SexToysMasturbation/1.5</li>
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<li IfModActive="Nals.FacialAnimation">Patch_FacialAnimation/1.5</li>
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</v1.5>
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<?xml version="1.0" encoding="utf-8" ?>
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<Patch>
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<!-- hide node when animating -->
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<Operation Class="PatchOperationSequence">
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<success>Always</success>
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<operations>
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<li Class="PatchOperationConditional">
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<xpath>/Defs/PawnRenderTreeDef[defName="Humanlike"]/root/children/li[debugLabel="Head"]/subworkerClasses</xpath>
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<success>Always</success>
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<nomatch Class="PatchOperationAdd">
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<xpath>/Defs/PawnRenderTreeDef[defName="Humanlike"]/root/children/li[debugLabel="Head"]</xpath>
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<value>
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<subworkerClasses />
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</value>
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</nomatch>
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</li>
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<li Class="PatchOperationAdd">
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<xpath>/Defs/PawnRenderTreeDef[defName="Humanlike"]/root/children/li[debugLabel="Head"]/subworkerClasses</xpath>
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<value>
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<li>Rimworld_Animations.PawnRenderSubWorker_HideWhenAnimating</li>
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</value>
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</li>
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</operations>
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</Operation>
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</Patch>
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@ -134,6 +134,7 @@
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<Compile Include="1.5\Source\PawnRenderNode\TexPathVariants.cs" />
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<Compile Include="1.5\Source\RenderSubWorkers\PawnRenderSubWorker_ChangeOffset.cs" />
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<Compile Include="1.5\Source\Patches\RJWPatches\RJWAnimationSettings.cs" />
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<Compile Include="1.5\Source\RenderSubWorkers\PawnRenderSubWorker_HideWhenAnimating.cs" />
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<Compile Include="1.5\Source\Utilities\AnimationUtility.cs" />
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<Compile Include="1.5\Source\Voices\VoiceDef.cs" />
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<Compile Include="1.5\Source\Voices\VoiceDefOf.cs" />
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@ -320,6 +321,7 @@
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<Content Include="Languages\PortugueseBrazilian\DefInjected\Rimworld_Animations.AnimationDef\Animations_Multi.xml" />
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<Content Include="Languages\PortugueseBrazilian\DefInjected\Rimworld_Animations.AnimationDef\Animations_vanilla.xml" />
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<Content Include="LoadFolders.xml" />
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<Content Include="Patch_FacialAnimation\1.5\Patches\AnimationPatch_HideHeadWhenAnimating.xml" />
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</ItemGroup>
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<ItemGroup>
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<Folder Include="1.5\Source\Extensions\" />
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