improving context by using rjw's new sexprops

This commit is contained in:
Platinum 2020-07-14 12:12:09 -07:00
parent a890f7ccd7
commit cd7a778f07
5 changed files with 74 additions and 9 deletions

View File

@ -671,5 +671,53 @@
</animationStages>
</Rimworld_Animations.AnimationDef>
<!--
<Rimworld_Animations.AnimationDef>
<defName>Cunnilingus</defName>
<label>cunnilingus</label>
<sounds>true</sounds>
<sexTypes>
<li>Vaginal</li>
</sexTypes>
<actors>
<li>
<defNames>
<li>Human</li>
</defNames>
<isFucked>true</isFucked>
</li>
<li>
<defNames>
<li>Human</li>
</defNames>
<initiator>true</initiator>
</li>
</actors>
<animationStages>
<li>
<stageName>Slow</stageName>
<isLooping>True</isLooping>
<playTimeTicks></playTimeTicks>
<stageIndex>0</stageIndex>
<animationClips>
<li Class="Rimworld_Animations.PawnAnimationClip">
<layer>LayingPawn</layer>
<keyframes>
<li></li>
</keyframes>
</li>
<li Class="Rimworld_Animations.PawnAnimationClip">
<keyframes></keyframes>
</li>
</animationClips>
</li>
</animationStages>
</Rimworld_Animations.AnimationDef>
-->
</Defs>

View File

@ -46,7 +46,7 @@
<Private>False</Private>
</Reference>
<Reference Include="RJW">
<HintPath>..\RJW\1.1\Assemblies\RJW.dll</HintPath>
<HintPath>..\rjw-master\1.1\Assemblies\RJW.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System" />

View File

@ -14,11 +14,13 @@ namespace Rimworld_Animations {
Note: always make the list in this order:
Female pawns, animal female pawns, male pawns, animal male pawns
*/
public static AnimationDef tryFindAnimation(ref List<Pawn> participants, rjw.xxx.rjwSextype sexType = 0) {
public static AnimationDef tryFindAnimation(ref List<Pawn> participants, rjw.xxx.rjwSextype sexType = 0, rjw.SexProps sexProps = null) {
//aggressors last
participants = participants.OrderBy(p => p.jobs.curDriver is rjw.JobDriver_SexBaseInitiator).ToList();
participants = participants.OrderBy(p => p == sexProps.Giver).ToList();
participants = participants.OrderByDescending(p => rjw.GenderHelper.GetSex(p) == rjw.GenderHelper.Sex.futa).ToList();
//pawns that can fuck last
@ -30,7 +32,6 @@ namespace Rimworld_Animations {
IEnumerable<AnimationDef> options = DefDatabase<AnimationDef>.AllDefs.Where((AnimationDef x) => {
if (x.actors.Count != localParticipants.Count) {
return false;
}
@ -191,7 +192,15 @@ namespace Rimworld_Animations {
//if the animation not for initiators, but an initiator is playing it
if (x.actors[i].initiator && !(localParticipants[i].jobs.curDriver is rjw.JobDriver_SexBaseInitiator)) {
if(sexProps != null) {
if(x.actors[i].initiator && localParticipants[i] == sexProps.Reciever) {
initiatorsAlignWithSexType = false;
}
}
else if (x.actors[i].initiator && !(localParticipants[i].jobs.curDriver is rjw.JobDriver_SexBaseInitiator)) {
initiatorsAlignWithSexType = false;
}
}
@ -203,7 +212,15 @@ namespace Rimworld_Animations {
//if the animation not for initiators, but an initiator is playing it
if (x.actors[i].initiator && !(localParticipants[i].jobs.curDriver is rjw.JobDriver_SexBaseInitiator)) {
if (sexProps != null) {
if (x.actors[i].initiator && localParticipants[i] == sexProps.Giver) {
initiatorsAlignWithSexType = false;
}
}
else if (x.actors[i].initiator && !(localParticipants[i].jobs.curDriver is rjw.JobDriver_SexBaseInitiator)) {
initiatorsAlignWithSexType = false;
}
}

View File

@ -55,15 +55,15 @@ namespace Rimworld_Animations {
bool quickie = (__instance is JobDriver_SexQuick) && AnimationSettings.fastAnimForQuickie;
if (bed != null) {
RerollAnimations(Target, __instance.duration, bed as Thing, __instance.sexType, quickie);
RerollAnimations(Target, __instance.duration, bed as Thing, __instance.sexType, quickie, sexProps: __instance.Sexprops);
}
else {
RerollAnimations(Target, __instance.duration, sexType: __instance.sexType, fastAnimForQuickie: quickie);
RerollAnimations(Target, __instance.duration, sexType: __instance.sexType, fastAnimForQuickie: quickie, sexProps: __instance.Sexprops);
}
}
}
public static void RerollAnimations(Pawn pawn, int duration, Thing bed = null, xxx.rjwSextype sexType = xxx.rjwSextype.None, bool fastAnimForQuickie = false) {
public static void RerollAnimations(Pawn pawn, int duration, Thing bed = null, xxx.rjwSextype sexType = xxx.rjwSextype.None, bool fastAnimForQuickie = false, rjw.SexProps sexProps = null) {
if(pawn == null || !(pawn.jobs?.curDriver is JobDriver_SexBaseReciever)) {
Log.Message("Error: Tried to reroll animations when pawn isn't sexing");
@ -76,7 +76,7 @@ namespace Rimworld_Animations {
pawnsToAnimate = pawnsToAnimate.Append(pawn).ToList();
}
AnimationDef anim = AnimationUtility.tryFindAnimation(ref pawnsToAnimate, sexType);
AnimationDef anim = AnimationUtility.tryFindAnimation(ref pawnsToAnimate, sexType, sexProps);
if (anim != null) {