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				https://gitgud.io/c0ffeeeeeeee/rimworld-animations.git
				synced 2024-08-15 00:43:45 +00:00 
			
		
		
		
	offset changer + fix for pawns off map
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					 11 changed files with 163 additions and 21 deletions
				
			
		
										
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										13
									
								
								Defs/MainTabDefs/MainButtonDef.xml
									
										
									
									
									
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										13
									
								
								Defs/MainTabDefs/MainButtonDef.xml
									
										
									
									
									
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					@ -0,0 +1,13 @@
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					<?xml version="1.0" encoding="UTF-8"?>
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					<Defs>
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					  <MainButtonDef>
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					    <defName>OffsetManager</defName>
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					    <label>offset manager</label>
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					    <description>Control pawn offsets</description>
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					    <tabWindowClass>Rimworld_Animations.MainTabWindow_OffsetConfigure</tabWindowClass>
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					    <order>54</order>
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					    <buttonVisible>false</buttonVisible>
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					  </MainButtonDef>
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					</Defs>
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					@ -88,7 +88,8 @@
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    <Compile Include="Source\Defs\AnimationDef.cs" />
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					    <Compile Include="Source\Defs\AnimationDef.cs" />
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    <Compile Include="Source\JobDrivers\JobDriver_SexBaseRecieverLovedForAnimation.cs" />
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					    <Compile Include="Source\JobDrivers\JobDriver_SexBaseRecieverLovedForAnimation.cs" />
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    <Compile Include="Source\JobDrivers\JobDriver_SexCasualForAnimation.cs" />
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					    <Compile Include="Source\JobDrivers\JobDriver_SexCasualForAnimation.cs" />
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    <Compile Include="Source\MainTabWindows\MainTabWindow_SexAnimator.cs" />
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					    <Compile Include="Source\MainTabWindows\MainTabWindow_OffsetConfigure.cs" />
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					    <Compile Include="Source\MainTabWindows\OffsetMainButtonDefOf.cs" />
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    <Compile Include="Source\Patches\HarmonyPatch_AlienRace.cs" />
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					    <Compile Include="Source\Patches\HarmonyPatch_AlienRace.cs" />
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    <Compile Include="Source\Patches\HarmonyPatch_CSL.cs" />
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					    <Compile Include="Source\Patches\HarmonyPatch_CSL.cs" />
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    <Compile Include="Source\Patches\HarmonyPatch_DontShaveYourHead.cs" />
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					    <Compile Include="Source\Patches\HarmonyPatch_DontShaveYourHead.cs" />
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					@ -106,6 +107,15 @@
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    <Compile Include="Source\Patches\rjwPatches\HarmonyPatch_WorkGiverSex.cs" />
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					    <Compile Include="Source\Patches\rjwPatches\HarmonyPatch_WorkGiverSex.cs" />
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    <Compile Include="Source\Settings\AnimationSettings.cs" />
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					    <Compile Include="Source\Settings\AnimationSettings.cs" />
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  </ItemGroup>
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					  </ItemGroup>
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  <ItemGroup />
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					  <ItemGroup>
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					    <Content Include="Defs\AnimationDefs\Animations_Beast.xml" />
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					    <Content Include="Defs\AnimationDefs\Animations_Lesbian.xml" />
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					    <Content Include="Defs\AnimationDefs\Animations_Masturbate.xml" />
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					    <Content Include="Defs\AnimationDefs\Animations_Multi.xml" />
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					    <Content Include="Defs\AnimationDefs\Animations_vanilla.xml" />
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					    <Content Include="Defs\JobDefs\Jobs_SexForAnim.xml" />
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					    <Content Include="Defs\MainTabDefs\MainButtonDef.xml" />
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					    <Content Include="Defs\SoundDefs\Sounds_Sex.xml" />
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					  </ItemGroup>
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  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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					  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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</Project>
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					</Project>
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						 | 
					@ -4,9 +4,10 @@ using System.Linq;
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using System.Text;
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					using System.Text;
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using System.Threading.Tasks;
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					using System.Threading.Tasks;
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using UnityEngine;
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					using UnityEngine;
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					using Verse;
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namespace Rimworld_Animations {
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					namespace Rimworld_Animations {
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    public class Actor {
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					    public class Actor : IExposable {
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        public List<string> defNames;
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					        public List<string> defNames;
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        public List<string> requiredGenitals;
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					        public List<string> requiredGenitals;
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        public List<AlienRaceOffset> raceOffsets;
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					        public List<AlienRaceOffset> raceOffsets;
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					@ -18,5 +19,11 @@ namespace Rimworld_Animations {
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        public bool controlGenitalAngle = false;
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					        public bool controlGenitalAngle = false;
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        public BodyTypeOffset bodyTypeOffset = new BodyTypeOffset();
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					        public BodyTypeOffset bodyTypeOffset = new BodyTypeOffset();
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        public Vector3 offset = new Vector2(0, 0);
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					        public Vector3 offset = new Vector2(0, 0);
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					        public Dictionary<string, Vector2> offsetsByDefName = new Dictionary<string, Vector2>();
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					        public void ExposeData() {
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					            Scribe_Collections.Look(ref offsetsByDefName, "OffsetsSetInOptions", LookMode.Value, LookMode.Value);
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					        }
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    }
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					    }
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}
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					}
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					@ -146,7 +146,7 @@ namespace Rimworld_Animations {
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        public static void RenderPawnHeadMeshInAnimation(Mesh mesh, Vector3 loc, Quaternion quaternion, Material material, bool portrait, Pawn pawn) {
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					        public static void RenderPawnHeadMeshInAnimation(Mesh mesh, Vector3 loc, Quaternion quaternion, Material material, bool portrait, Pawn pawn) {
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            if(pawn == null) {
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					            if(pawn == null || pawn.Map != Find.CurrentMap) {
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                GenDraw.DrawMeshNowOrLater(mesh, loc, quaternion, material, portrait);
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					                GenDraw.DrawMeshNowOrLater(mesh, loc, quaternion, material, portrait);
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                return;
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					                return;
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            }
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					            }
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					@ -284,8 +284,28 @@ namespace Rimworld_Animations {
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        public Vector3 getPawnHeadPosition() {
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					        public Vector3 getPawnHeadPosition() {
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            return anchor + deltaPos + Quaternion.AngleAxis(bodyAngle, Vector3.up) * (pawn.Drawer.renderer.BaseHeadOffsetAt(headFacing) + headBob);
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					            Vector3 headPos = anchor + deltaPos + Quaternion.AngleAxis(bodyAngle, Vector3.up) * (pawn.Drawer.renderer.BaseHeadOffsetAt(headFacing) + headBob);
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					            if (CurrentAnimation?.actors[ActorIndex]?.offsetsByDefName != null && CurrentAnimation.actors[ActorIndex].offsetsByDefName.ContainsKey(pawn.def.defName)) {
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					                headPos.x += CurrentAnimation.actors[ActorIndex].offsetsByDefName[pawn.def.defName].x;
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					                headPos.z += CurrentAnimation.actors[ActorIndex].offsetsByDefName[pawn.def.defName].y;
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					            }
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					            return headPos;
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					        }
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					        public AnimationDef CurrentAnimation {
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					            get {
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					                return anim;
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					            }
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					        }
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					        public int ActorIndex {
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					            get {
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					                return actor;
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					            }
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        }
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					        }
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        public override void PostExposeData() {
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					        public override void PostExposeData() {
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						 | 
					
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										71
									
								
								Source/MainTabWindows/MainTabWindow_OffsetConfigure.cs
									
										
									
									
									
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										71
									
								
								Source/MainTabWindows/MainTabWindow_OffsetConfigure.cs
									
										
									
									
									
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					@ -0,0 +1,71 @@
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					using System;
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					using System.Collections.Generic;
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					using System.Linq;
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					using System.Text;
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					using System.Threading.Tasks;
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					using Verse;
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					using RimWorld;
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					using UnityEngine;
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					namespace Rimworld_Animations {
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					    class MainTabWindow_OffsetConfigure : MainTabWindow
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					    {
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					        public override Vector2 RequestedTabSize => new Vector2(505, 300);
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					        public override void DoWindowContents(Rect inRect) {
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					            Rect position = new Rect(inRect.x, inRect.y, inRect.width, inRect.height);
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					            Listing_Standard listingStandard = new Listing_Standard();
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					            listingStandard.Begin(position);
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					            listingStandard.Label("Offset Controller");
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					            if (Find.Selector.SingleSelectedThing is Pawn) {
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					                Pawn curPawn = Find.Selector.SingleSelectedThing as Pawn;
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					                if (curPawn.TryGetComp<CompBodyAnimator>().isAnimating) {
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					                    Actor curActor = curPawn.TryGetComp<CompBodyAnimator>().CurrentAnimation.actors[curPawn.TryGetComp<CompBodyAnimator>().ActorIndex];
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					                    float offsetX = 0, offsetZ = 0;
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					                    if (curActor.offsetsByDefName.ContainsKey(curPawn.def.defName)) {
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					                        offsetX = curActor.offsetsByDefName[curPawn.def.defName].x;
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					                        offsetZ = curActor.offsetsByDefName[curPawn.def.defName].y;
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					                    } else {
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					                        curActor.offsetsByDefName.Add(curPawn.def.defName, new Vector2(0, 0));
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					                    }
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					                    listingStandard.GapLine();
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					                    listingStandard.Label("Offset for race " + curPawn.def.defName + " in actor position " + curPawn.TryGetComp<CompBodyAnimator>().ActorIndex);
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					                    if(curPawn.def.defName == "Human") {
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					                        listingStandard.Label("Warning--You generally don't want to change human offsets, only alien offsets");
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					                    }
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					                    listingStandard.Label("X Offset: " + offsetX);
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					                    offsetX = listingStandard.Slider(offsetX, -10, 10);
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					                    listingStandard.Label("Z Offset: " + offsetZ);
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					                    offsetZ = listingStandard.Slider(offsetZ, -10, 10);
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					                    if (offsetX != curActor.offsetsByDefName[curPawn.def.defName].x || offsetZ != curActor.offsetsByDefName[curPawn.def.defName].y) {
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					                        curActor.offsetsByDefName[curPawn.def.defName] = new Vector2(offsetX, offsetZ);
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					                    }
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					                }
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					            }
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					            listingStandard.End();
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					            base.DoWindowContents(inRect);
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					        }
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					    }
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					}
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					@ -1,14 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Verse;
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using RimWorld;
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namespace Rimworld_Animations {
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    class MainTabWindow_SexAnimator : MainTabWindow
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    {
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        //todo: add animation maker window
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					 | 
				
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    }
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					 | 
				
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}
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					 | 
				
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										23
									
								
								Source/MainTabWindows/OffsetMainButtonDefOf.cs
									
										
									
									
									
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										23
									
								
								Source/MainTabWindows/OffsetMainButtonDefOf.cs
									
										
									
									
									
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					@ -0,0 +1,23 @@
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					using RimWorld;
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					using Verse;
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					using System;
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					using System.Collections.Generic;
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					using System.Linq;
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					using System.Text;
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					using System.Threading.Tasks;
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					namespace Rimworld_Animations {
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					    [DefOf]
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					    public static class OffsetMainButtonDefOf {
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					        public static MainButtonDef OffsetManager;
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					        static OffsetMainButtonDefOf() {
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					            DefOfHelper.EnsureInitializedInCtor(typeof(OffsetMainButtonDefOf));
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					            //OffsetManager.buttonVisible = false; 
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					        }
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					    }
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					}
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						 | 
					@ -40,9 +40,14 @@ namespace Rimworld_Animations {
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			}
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								}
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			if (bodyAnim != null && bodyAnim.isAnimating && !portrait) {
 | 
								if (bodyAnim != null && bodyAnim.isAnimating && !portrait && pawn.Map == Find.CurrentMap) {
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				bodyAnim.tickGraphics(graphics);
 | 
									bodyAnim.tickGraphics(graphics);
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				pawn.TryGetComp<CompBodyAnimator>().animatePawn(ref rootLoc, ref angle, ref bodyFacing, ref headFacing);
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									bodyAnim.animatePawn(ref rootLoc, ref angle, ref bodyFacing, ref headFacing);
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 | 
									if(bodyAnim.CurrentAnimation?.actors[bodyAnim.ActorIndex]?.offsetsByDefName != null && bodyAnim.CurrentAnimation.actors[bodyAnim.ActorIndex].offsetsByDefName.ContainsKey(pawn.def.defName)) {
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										rootLoc.x += bodyAnim.CurrentAnimation.actors[bodyAnim.ActorIndex].offsetsByDefName[pawn.def.defName].x;
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										rootLoc.z += bodyAnim.CurrentAnimation.actors[bodyAnim.ActorIndex].offsetsByDefName[pawn.def.defName].y;
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									}
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			}
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								}
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		}
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							}
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						 | 
					@ -5,6 +5,7 @@ using System.Text;
 | 
				
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using System.Threading.Tasks;
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					using System.Threading.Tasks;
 | 
				
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using Verse;
 | 
					using Verse;
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using UnityEngine;
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					using UnityEngine;
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					using RimWorld;
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 | 
					
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namespace Rimworld_Animations {
 | 
					namespace Rimworld_Animations {
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    public class AnimationSettings : ModSettings {
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					    public class AnimationSettings : ModSettings {
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						 | 
					@ -12,6 +13,8 @@ namespace Rimworld_Animations {
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        public static bool orgasmQuiver, rapeShiver, soundOverride = true, hearts = true, controlGenitalRotation = false, applySemenOnAnimationOrgasm = false, fastAnimForQuickie = false;
 | 
					        public static bool orgasmQuiver, rapeShiver, soundOverride = true, hearts = true, controlGenitalRotation = false, applySemenOnAnimationOrgasm = false, fastAnimForQuickie = false;
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			||||||
        public static float shiverIntensity = 2f;
 | 
					        public static float shiverIntensity = 2f;
 | 
				
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 | 
					
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 | 
					        public static Dictionary<string, Vector2> offsetsByDefName;
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			||||||
 | 
					
 | 
				
			||||||
        public override void ExposeData() {
 | 
					        public override void ExposeData() {
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            base.ExposeData();
 | 
					            base.ExposeData();
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| 
						 | 
					@ -25,6 +28,7 @@ namespace Rimworld_Animations {
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            Scribe_Values.Look(ref soundOverride, "rjwAnimSoundOverride", true);
 | 
					            Scribe_Values.Look(ref soundOverride, "rjwAnimSoundOverride", true);
 | 
				
			||||||
            Scribe_Values.Look(ref shiverIntensity, "shiverIntensity", 2f);
 | 
					            Scribe_Values.Look(ref shiverIntensity, "shiverIntensity", 2f);
 | 
				
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 | 
					
 | 
				
			||||||
 | 
					            //todo: save offsetsByDefName
 | 
				
			||||||
            
 | 
					            
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
| 
						 | 
					@ -54,9 +58,12 @@ namespace Rimworld_Animations {
 | 
				
			||||||
            listingStandard.CheckboxLabeled("Enable Rape Shiver", ref AnimationSettings.rapeShiver);
 | 
					            listingStandard.CheckboxLabeled("Enable Rape Shiver", ref AnimationSettings.rapeShiver);
 | 
				
			||||||
            listingStandard.CheckboxLabeled("Enable hearts during lovin'", ref AnimationSettings.hearts);
 | 
					            listingStandard.CheckboxLabeled("Enable hearts during lovin'", ref AnimationSettings.hearts);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            listingStandard.CheckboxLabeled("Enable Offset Tab", ref OffsetMainButtonDefOf.OffsetManager.buttonVisible);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            listingStandard.Label("Shiver/Quiver Intensity (default 2): " + AnimationSettings.shiverIntensity);
 | 
					            listingStandard.Label("Shiver/Quiver Intensity (default 2): " + AnimationSettings.shiverIntensity);
 | 
				
			||||||
            AnimationSettings.shiverIntensity = listingStandard.Slider(AnimationSettings.shiverIntensity, 0.0f, 12f);
 | 
					            AnimationSettings.shiverIntensity = listingStandard.Slider(AnimationSettings.shiverIntensity, 0.0f, 12f);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					           
 | 
				
			||||||
            listingStandard.End();
 | 
					            listingStandard.End();
 | 
				
			||||||
            base.DoSettingsWindowContents(inRect);
 | 
					            base.DoSettingsWindowContents(inRect);
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
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