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https://gitgud.io/c0ffeeeeeeee/rimworld-animations.git
synced 2024-08-15 00:43:45 +00:00
Added race pawntest, further tweaks to animations
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commit
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5 changed files with 36 additions and 4 deletions
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@ -17,6 +17,7 @@
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<!-- for height -->
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<!-- for height -->
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<overlayLayer>Head</overlayLayer>
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<overlayLayer>Head</overlayLayer>
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<useSkinShader>True</useSkinShader>
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<useSkinShader>True</useSkinShader>
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<linkedBodyPartsGroup>LeftHand</linkedBodyPartsGroup>
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<colorType>Skin</colorType>
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<colorType>Skin</colorType>
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<baseLayer>95</baseLayer>
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<baseLayer>95</baseLayer>
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</animPropProperties>
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</animPropProperties>
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@ -115,7 +115,7 @@
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<offsetDefs>
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<offsetDefs>
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<li>Offset_Placeholder</li> <!-- first pawn in animation -->
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<li>Offset_Cowgirl_Bottom</li> <!-- first pawn in animation -->
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<li>Offset_Cowgirl_Top</li> <!-- second pawn in animation -->
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<li>Offset_Cowgirl_Top</li> <!-- second pawn in animation -->
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</offsetDefs>
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</offsetDefs>
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@ -141,7 +141,7 @@
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</animationStages>
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</animationStages>
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<offsetDefs>
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<offsetDefs>
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<li>Offset_Placeholder</li> <!-- first pawn in animation -->
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<li>Offset_Cowgirl_Bottom</li> <!-- first pawn in animation -->
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<li>Offset_Cowgirl_Top</li> <!-- second pawn in animation -->
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<li>Offset_Cowgirl_Top</li> <!-- second pawn in animation -->
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</offsetDefs>
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</offsetDefs>
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@ -167,7 +167,7 @@
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</animationStages>
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</animationStages>
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<offsetDefs>
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<offsetDefs>
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<li>Offset_Placeholder</li> <!-- first pawn in animation -->
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<li>Offset_Cowgirl_Bottom</li> <!-- first pawn in animation -->
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<li>Offset_Cowgirl_Top</li> <!-- second pawn in animation -->
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<li>Offset_Cowgirl_Top</li> <!-- second pawn in animation -->
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</offsetDefs>
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</offsetDefs>
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@ -193,7 +193,7 @@
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</animationStages>
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</animationStages>
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<offsetDefs>
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<offsetDefs>
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<li>Offset_Placeholder</li> <!-- first pawn in animation -->
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<li>Offset_Cowgirl_Bottom</li> <!-- first pawn in animation -->
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<li>Offset_Cowgirl_Top</li> <!-- second pawn in animation -->
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<li>Offset_Cowgirl_Top</li> <!-- second pawn in animation -->
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</offsetDefs>
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</offsetDefs>
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30
1.5/Source/Animations/PawnTests/PawnTest_Race.cs
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1.5/Source/Animations/PawnTests/PawnTest_Race.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Verse;
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namespace Rimworld_Animations
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{
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public class PawnTest_Race : BasePawnTest
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{
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public List<ThingDef> races = new List<ThingDef>();
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public override bool PawnTest(Pawn pawn)
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{
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foreach (ThingDef race in races)
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{
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if (pawn.def == race)
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{
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return true;
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}
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}
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return false;
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}
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}
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}
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@ -87,6 +87,7 @@
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<Compile Include="1.5\Source\Animations\PawnTests\BasePawnTest.cs" />
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<Compile Include="1.5\Source\Animations\PawnTests\BasePawnTest.cs" />
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<Compile Include="1.5\Source\Animations\PawnTests\PawnTest_Always.cs" />
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<Compile Include="1.5\Source\Animations\PawnTests\PawnTest_Always.cs" />
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<Compile Include="1.5\Source\Animations\PawnTests\PawnTest_Multi.cs" />
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<Compile Include="1.5\Source\Animations\PawnTests\PawnTest_Multi.cs" />
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<Compile Include="1.5\Source\Animations\PawnTests\PawnTest_Race.cs" />
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<Compile Include="1.5\Source\Animations\PawnTests\PawnTest_RJWCanBeFucked.cs" />
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<Compile Include="1.5\Source\Animations\PawnTests\PawnTest_RJWCanBeFucked.cs" />
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<Compile Include="1.5\Source\Animations\PawnTests\PawnTest_RJWCanFuck.cs" />
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<Compile Include="1.5\Source\Animations\PawnTests\PawnTest_RJWCanFuck.cs" />
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<Compile Include="1.5\Source\Comps\CompExtendedAnimator.cs" />
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<Compile Include="1.5\Source\Comps\CompExtendedAnimator.cs" />
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