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	Added race pawntest, further tweaks to animations
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					 5 changed files with 36 additions and 4 deletions
				
			
		
										
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			@ -17,6 +17,7 @@
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			<!-- for height -->
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			<overlayLayer>Head</overlayLayer>
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			<useSkinShader>True</useSkinShader>
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			<linkedBodyPartsGroup>LeftHand</linkedBodyPartsGroup>
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			<colorType>Skin</colorType>
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			<baseLayer>95</baseLayer>
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		</animPropProperties>
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			@ -115,7 +115,7 @@
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		<offsetDefs>
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			<li>Offset_Placeholder</li> <!-- first pawn in animation -->
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			<li>Offset_Cowgirl_Bottom</li> <!-- first pawn in animation -->
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			<li>Offset_Cowgirl_Top</li> <!-- second pawn in animation -->
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		</offsetDefs>
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			@ -141,7 +141,7 @@
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		</animationStages>
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		<offsetDefs>
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			<li>Offset_Placeholder</li> <!-- first pawn in animation -->
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			<li>Offset_Cowgirl_Bottom</li> <!-- first pawn in animation -->
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			<li>Offset_Cowgirl_Top</li> <!-- second pawn in animation -->
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		</offsetDefs>
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			@ -167,7 +167,7 @@
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		</animationStages>
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		<offsetDefs>
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			<li>Offset_Placeholder</li> <!-- first pawn in animation -->
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			<li>Offset_Cowgirl_Bottom</li> <!-- first pawn in animation -->
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			<li>Offset_Cowgirl_Top</li> <!-- second pawn in animation -->
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		</offsetDefs>
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			@ -193,7 +193,7 @@
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		</animationStages>
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		<offsetDefs>
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			<li>Offset_Placeholder</li> <!-- first pawn in animation -->
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			<li>Offset_Cowgirl_Bottom</li> <!-- first pawn in animation -->
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			<li>Offset_Cowgirl_Top</li> <!-- second pawn in animation -->
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		</offsetDefs>
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										30
									
								
								1.5/Source/Animations/PawnTests/PawnTest_Race.cs
									
										
									
									
									
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								1.5/Source/Animations/PawnTests/PawnTest_Race.cs
									
										
									
									
									
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			@ -0,0 +1,30 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Verse;
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namespace Rimworld_Animations
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{
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    public class PawnTest_Race : BasePawnTest
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    {
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        public List<ThingDef> races = new List<ThingDef>();
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        public override bool PawnTest(Pawn pawn)
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        {
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            foreach (ThingDef race in races)
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            {
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                if (pawn.def == race)
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                {
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                    return true;
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                }
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            }
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            return false;
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        }
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    }
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}
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			@ -87,6 +87,7 @@
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    <Compile Include="1.5\Source\Animations\PawnTests\BasePawnTest.cs" />
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    <Compile Include="1.5\Source\Animations\PawnTests\PawnTest_Always.cs" />
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    <Compile Include="1.5\Source\Animations\PawnTests\PawnTest_Multi.cs" />
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    <Compile Include="1.5\Source\Animations\PawnTests\PawnTest_Race.cs" />
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    <Compile Include="1.5\Source\Animations\PawnTests\PawnTest_RJWCanBeFucked.cs" />
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    <Compile Include="1.5\Source\Animations\PawnTests\PawnTest_RJWCanFuck.cs" />
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    <Compile Include="1.5\Source\Comps\CompExtendedAnimator.cs" />
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