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	stop anim if anim mid-save expose data fails
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					 3 changed files with 7 additions and 1 deletions
				
			
		
										
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			@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<Manifest>
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  <identifier>Rimworld-Animations</identifier>
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  <version>1.0.12</version>
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  <version>1.0.13</version>
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</Manifest>
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			@ -198,7 +198,13 @@ namespace Rimworld_Animations {
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            if (!isAnimating) return;
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            if (anim == null) {
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                isAnimating = false;
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                return;
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            }
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            animTicks++;
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            if (animTicks < anim.animationTimeTicks) {
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                tickStage();
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            } else {
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