Merge branch '1.5_pawn_portrait_offset_fix' into '1.5'

Fixed pawn offsets in portraits during animations

See merge request c0ffeeeeeeee/rimworld-animations!23
This commit is contained in:
c0ffeeeeeeee 2024-08-10 01:34:07 +00:00
commit b2c6838cb1
2 changed files with 3 additions and 0 deletions

View file

@ -13,6 +13,9 @@ namespace Rimworld_Animations
public override void TransformOffset(PawnRenderNode node, PawnDrawParms parms, ref Vector3 offset, ref Vector3 pivot)
{
if (parms.Portrait)
return;
if (node.AnimationWorker is AnimationWorker_KeyframesExtended
&& node.tree.pawn.TryGetComp<CompExtendedAnimator>(out CompExtendedAnimator extendedAnimator))
{